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Fix RPCGeometryBuilder to set correct chamber surface #14848

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merged 8 commits into from Jun 17, 2016

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jhgoh
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@jhgoh jhgoh commented Jun 11, 2016

The surface object from RPCChamber was not correspond to the whole chamber, it was the copy from one of the rolls associated to the chamber.

This PR modifies the RPCGeometryBuilderFromCondDB and RPCGeometryBuilderFromDDD ESProducers to construct surface which can contain all rolls in the chamber thus one can properly do the global<->local coordinate transformation from the chamber and bounding checks as well.

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A new Pull Request was created by @jhgoh (Junghwan John Goh) for CMSSW_8_1_X.

It involves the following packages:

Geometry/RPCGeometryBuilder

@civanch, @Dr15Jones, @ianna, @mdhildreth, @cmsbuild, @davidlange6 can you please review it and eventually sign? Thanks.
@ghellwig this is something you requested to watch as well.
@slava77, @Degano, @smuzaffar you are the release manager for this.

cms-bot commands are list here #13028

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ianna commented Jun 14, 2016

please test

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cmsbuild commented Jun 14, 2016

The tests are being triggered in jenkins.
https://cmssdt.cern.ch/jenkins/job/ib-any-integration/13494/console

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ianna commented Jun 16, 2016

+1

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This pull request is fully signed and it will be integrated in one of the next CMSSW_8_1_X IBs (tests are also fine). This pull request requires discussion in the ORP meeting before it's merged. @slava77, @davidlange6, @Degano, @smuzaffar

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+1

@cmsbuild cmsbuild merged commit f32f660 into cms-sw:CMSSW_8_1_X Jun 17, 2016
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slava77 commented Jun 23, 2016

Starting with this PR I observe random differences in RPC validation plots.
It might be the nature of the plots that they are not expected to be identical between repeated executions, but it's not a good design for the purpose of incremental comparisons.

Here is an example plot from this PR jenkins comparisons in wf 1330.0
wf1330_rpc_simvsreco

I left some notes inline in the code where random values or reordering can show up.

}
else {
float cornersLo[3] = {0,}, cornersHi[3] = {0,};
float cornersZ[2] = {0,};
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are the higher (above 0) indices intentionally uninitialized?
You will likely get values from the previous calls in cornersLo[1, 2] etc

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they are initialized to be zero by default.

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where are they initialized to zero? float cornersZ[2] = {0,} only sets the cornersZ[0]

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slava77 commented Jun 23, 2016

/RPCRecHitV/SimVsReco/ are going to be on the list of ignored comparisons at least in reco signoffs.
@cvuosalo

@jhgoh jhgoh deleted the FixRPCChamberSurface branch June 23, 2016 12:41
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5 participants