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#5491: Add post-build event to copy the plugin-specific images to the…
… install/bitmaps/ folder.
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codereader committed Jan 16, 2021
1 parent 25271ea commit 160302d
Showing 1 changed file with 16 additions and 0 deletions.
16 changes: 16 additions & 0 deletions tools/msvc/dm.gameconnection.vcxproj
Expand Up @@ -95,6 +95,10 @@
<ClCompile>
<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<PostBuildEvent>
<Command>@echo Copying bitmaps to Output Folder...
copy $(SolutionDir)..\..\plugins\dm.gameconnection\*.png $(SolutionDir)..\..\install\bitmaps /Y</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile />
Expand All @@ -106,6 +110,10 @@
<ClCompile>
<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<PostBuildEvent>
<Command>@echo Copying bitmaps to Output Folder...
copy $(SolutionDir)..\..\plugins\dm.gameconnection\*.png $(SolutionDir)..\..\install\bitmaps /Y</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile />
Expand All @@ -118,6 +126,10 @@
<ClCompile>
<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<PostBuildEvent>
<Command>@echo Copying bitmaps to Output Folder...
copy $(SolutionDir)..\..\plugins\dm.gameconnection\*.png $(SolutionDir)..\..\install\bitmaps /Y</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile />
Expand All @@ -130,6 +142,10 @@
<ClCompile>
<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<PostBuildEvent>
<Command>@echo Copying bitmaps to Output Folder...
copy $(SolutionDir)..\..\plugins\dm.gameconnection\*.png $(SolutionDir)..\..\install\bitmaps /Y</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\plugins\dm.gameconnection\clsocket\ActiveSocket.cpp" />
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