From 22240e4505a0761192dede84df452c4ef9055fe9 Mon Sep 17 00:00:00 2001 From: Matthew Mott Date: Tue, 2 Aug 2022 21:10:03 +0100 Subject: [PATCH] #401: document some commands in the Brush menu --- doc/manual.adoc | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/doc/manual.adoc b/doc/manual.adoc index 1c0bf79fff..64ad425324 100644 --- a/doc/manual.adoc +++ b/doc/manual.adoc @@ -430,6 +430,7 @@ floors or walls in succession. To match the height of an existing brush, simply select (*Shift + Left click*) and deselect it (*ESC*) before drawing the new brush. +[[BrushShapes]] ==== More complex brush shapes Although each brush starts out as a six-sided cuboid, it doesn't have to stay @@ -463,6 +464,7 @@ While these shapes can be useful for certain architectural modelling, remember that brushes are always flat-shaded and are not generally a good substitute for spheres or cones created with patches or static meshes. +[[CreatingARoom]] ==== Creating a room Although it is not too difficult to create a hollow room by creating floor, @@ -1834,6 +1836,25 @@ currently-selected entity. See <>. *Select parent entities*:: Select the parent entity of the currently-selected primitive. See <>. +=== Brush menu + +*Prism...*:: Create an angular prism (extruded polygon) from the selected brush. See +<>. + +*Cone...*:: Create a cone or pyramid from the selected brush. See <>. + +*Sphere...*:: Create an approximation of a sphere from the selected brush. See +<>. + +*CSG -> Make Hollow*:: Create a hollow room from the selected brush. See +<>. + +*CSG -> Make Room*:: Create a hollow room from the selected brush, without any overlapping walls. +See <>. + +*Make Detail / Make Structural*:: These options only exist to support legacy games, and are not +used in the Dark Mod. + == Configuring DarkRadiant DarkRadiant offers a large number of configurable options which can be used to