diff --git a/doc/manual.adoc b/doc/manual.adoc index 5b8e08605c..fa846a3380 100644 --- a/doc/manual.adoc +++ b/doc/manual.adoc @@ -752,6 +752,7 @@ selected object by *Left clicking* on them. By *Right clicking* on a texture you can access a context menu with a single command *Seek in Media browser*, which will highlight the clicked texture in the *Media* tab. +[[SurfaceInspector]] ==== Using the Surface Inspector Once a texture is applied via the Media or Textures tabs, you will most likely @@ -1548,12 +1549,35 @@ behaviour of the grid. *Minor grid style*:: Choose the rendering style for the minor grid lines. Available options are the same as the *Major grid style* combo box. +==== Selection settings + +*Ignore light volume bounds when calculating default rotation pivot location*:: + This option affects the behaviour of the <> + when multiple objects are selected. DarkRadiant will place the rotation widget + at the approximate "center of gravity" of the set of selected objects. If this + option is enabled, any selected lights will be treated as point entities, with + no volume in 3D space regardless of their actual light volumes. If this option + is disabled, the entire light volume will be taken into account as if the light + were a rectangular brush. + ==== Undo settings *Undo Queue Size*:: Use this spinbox to control the number of operations which are saved onto DarkRadiant's internal undo stack. Larger values provide a longer history of undoable operations, at the expense of requiring more memory. +==== Primitives settings + +This page contains two options controlling the default behaviour of applied +textures. These values can be set on a per-object basis using the +<>. + +*Default texture scale*:: Set a default scale factor for newly applied textures. + +*Enable texture lock*:: Set the default value of the Texture Lock button. See + the <> section for more details on this + feature. + == Features for game distributors DarkRadiant is designed to work out of the box with a standard Doom 3 or Dark diff --git a/doc/manual.html b/doc/manual.html index a028fbf386..37df1dd173 100644 --- a/doc/manual.html +++ b/doc/manual.html @@ -473,7 +473,7 @@

DarkRadiant User Guide

  • Working with entities @@ -527,7 +527,9 @@

    DarkRadiant User Guide

  • Autosave settings
  • Clipper settings
  • Grid settings
  • +
  • Selection settings
  • Undo settings
  • +
  • Primitives settings
  • @@ -1774,7 +1776,7 @@

    The Textures tab

    -

    Using the Surface Inspector

    +

    Using the Surface Inspector

    Once a texture is applied via the Media or Textures tabs, you will most likely wish to adjust the alignment and scale of the texture on the brush or patch @@ -3083,6 +3085,23 @@

    Grid settings

    +

    Selection settings

    +
    +
    +
    Ignore light volume bounds when calculating default rotation pivot location
    +
    +

    This option affects the behaviour of the rotation tool +when multiple objects are selected. DarkRadiant will place the rotation widget +at the approximate "center of gravity" of the set of selected objects. If this +option is enabled, any selected lights will be treated as point entities, with +no volume in 3D space regardless of their actual light volumes. If this option +is disabled, the entire light volume will be taken into account as if the light +were a rectangular brush.

    +
    +
    +
    +
    +

    Undo settings

    @@ -3095,6 +3114,28 @@

    Undo settings

    +
    +

    Primitives settings

    +
    +

    This page contains two options controlling the default behaviour of applied +textures. These values can be set on a per-object basis using the +Surface Inspector.

    +
    +
    +
    +
    Default texture scale
    +
    +

    Set a default scale factor for newly applied textures.

    +
    +
    Enable texture lock
    +
    +

    Set the default value of the Texture Lock button. See +the Surface Inspector section for more details on this +feature.

    +
    +
    +
    +
    @@ -3171,7 +3212,7 @@

    Creating an assets.lst file