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Remove light brightness doubling in shader
For some reason there was a hard-coded scale factor of 2.0 applied to all lights in the shader (this is over and on top of the 2x scaling via the lightScale setting in the .game file, so 4x brightness in total), resulting in lights appearing far too bright and in many areas completely washed out. The brightness now appears much closer to that seen in game (possibly slightly darker because the game is providing some brightness and gamma scaling of its own, which is not replicated in DarkRadiant).
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