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#5893: Fix speaker volumes sticking around after hiding the speaker node
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codereader committed Jan 26, 2022
1 parent 21c10ae commit a320e51
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Showing 2 changed files with 19 additions and 0 deletions.
18 changes: 18 additions & 0 deletions radiantcore/entity/speaker/SpeakerNode.cpp
Expand Up @@ -459,6 +459,24 @@ void SpeakerNode::onRemoveFromScene(scene::IMapRootNode& root)
_renderableRadiiFill.clear();
}

void SpeakerNode::onVisibilityChanged(bool isVisibleNow)
{
EntityNode::onVisibilityChanged(isVisibleNow);

if (isVisibleNow)
{
_renderableBox.queueUpdate();
_renderableRadiiWireframe.queueUpdate();
_renderableRadiiFill.queueUpdate();
}
else
{
_renderableBox.clear();
_renderableRadiiWireframe.clear();
_renderableRadiiFill.clear();
}
}

const Vector3& SpeakerNode::getWorldPosition() const
{
return m_origin;
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1 change: 1 addition & 0 deletions radiantcore/entity/speaker/SpeakerNode.h
Expand Up @@ -135,6 +135,7 @@ class SpeakerNode final :
// Called after the constructor is done, overrides EntityNode
void construct() override;

void onVisibilityChanged(bool isVisibleNow) override;
void onSelectionStatusChange(bool changeGroupStatus) override;

private:
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