diff --git a/doc/manual.adoc b/doc/manual.adoc index e990a901e5..4451b8fe4b 100644 --- a/doc/manual.adoc +++ b/doc/manual.adoc @@ -355,6 +355,7 @@ left-hand vertical toolbar. |image:brush_rotatez.png[align="center",width=24]|Rotate around the Z axis |=== +[[ManipulatorModes]] ==== Manipulator modes For more precise control over object motion, there are three manipulator modes @@ -836,6 +837,7 @@ properties of the sound shader itself, such as volume. place the player when a map is first loaded. A map without such an entity will not be playable. +[[CreatingLights]] ==== Creating lights To create a light, *Right click* in the 2D view and choose *Create light…*. @@ -1473,6 +1475,27 @@ the 2D views. almost invisible, but might be useful to improve visibility in certain environments. +*Show workzone*:: The 'workzone' is an imaginary axis-aligned cuboid which + encloses the set of currently-selected items (this is what defines the volume + of a new light, when a <> from one or more + existing brushes). Enabling this option causes the workzone to be outlined in + red in the 2D views. Also available in the `View -> Show` menu. + +*Translate manipulator always constrained to axis*:: This option affects the + behaviour of the <>. When the option is + disabled, dragging a selected object in translation mode will behave as if the + manipulator's *central square* is being dragged, and allow motion in two + dimensions. If the option is enabled, dragging the selected object will behave + as if the closest manipulator *arrow* is being dragged, and allow motion along + only a single axis. Translation in two dimensions will always be possible by + clicking on the manipulator's central square directly, regardless of the state + of this option. + +*Higher selection priority for entities*:: When using the mouse to click on and + select an entity which is in front of, behind or inside a brush, this option + controls whether DarkRadiant will prefer to select the entity (enabled) or the + brush (disabled). + == Features for game distributors DarkRadiant is designed to work out of the box with a standard Doom 3 or Dark diff --git a/doc/manual.html b/doc/manual.html index eaa07dc6a6..e81258b38c 100644 --- a/doc/manual.html +++ b/doc/manual.html @@ -448,7 +448,7 @@

DarkRadiant User Guide

  • Manipulating objects
  • Working with brushes @@ -478,7 +478,7 @@

    DarkRadiant User Guide

  • Working with entities
      -
    • Creating lights
    • +
    • Creating lights
    • Creating models
    • Creating a player start marker
    • Creating other entity types
    • @@ -1175,7 +1175,7 @@

      Flipping and rotating

      -

      Manipulator modes

      +

      Manipulator modes

      For more precise control over object motion, there are three manipulator modes which can be selected with buttons on the left-hand vertical toolbar.

      @@ -1906,7 +1906,7 @@

      Working with entities

      -

      Creating lights

      +

      Creating lights

      To create a light, Right click in the 2D view and choose Create light…. The position and size of the light volume depends on the current selection:

      @@ -2960,6 +2960,33 @@

      Orthoview settings

      almost invisible, but might be useful to improve visibility in certain environments.

      +
      Show workzone
      +
      +

      The 'workzone' is an imaginary axis-aligned cuboid which +encloses the set of currently-selected items (this is what defines the volume +of a new light, when a light is created from one or more +existing brushes). Enabling this option causes the workzone to be outlined in +red in the 2D views. Also available in the View → Show menu.

      +
      +
      Translate manipulator always constrained to axis
      +
      +

      This option affects the +behaviour of the translate manipulator. When the option is +disabled, dragging a selected object in translation mode will behave as if the +manipulator’s central square is being dragged, and allow motion in two +dimensions. If the option is enabled, dragging the selected object will behave +as if the closest manipulator arrow is being dragged, and allow motion along +only a single axis. Translation in two dimensions will always be possible by +clicking on the manipulator’s central square directly, regardless of the state +of this option.

      +
      +
      Higher selection priority for entities
      +
      +

      When using the mouse to click on and +select an entity which is in front of, behind or inside a brush, this option +controls whether DarkRadiant will prefer to select the entity (enabled) or the +brush (disabled).

      +
      @@ -3039,7 +3066,7 @@

      Creating an assets.lst file