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Add game file for Prey. Fix Quake 4 base folder name. Thanks to grml4…
…d for the contribution!
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<?xml version="1.0"?> | ||
<game | ||
type="quake4" | ||
index="20" | ||
name="Prey" | ||
enginepath_win32="C:/games/prey/" | ||
enginepath_linux="/usr/local/games/prey/" | ||
enginepath_macos="/usr/local/games/prey/" | ||
engine_win32="prey.exe" | ||
engine_linux="preybin" | ||
engine_macos="prey.app" | ||
prefix=".prey" | ||
basegame="base" | ||
basegamename="Prey" | ||
unknowngamename="Custom Prey modification" | ||
archivetypes="pk4" | ||
modeltypes="lwo ase md5mesh" | ||
maptypes="mapdoom3" | ||
shaders="doom3" | ||
entityclass="doom3" | ||
entities="doom3" | ||
brushtypes="doom3" | ||
patchtypes="doom3 def2doom3" | ||
registryKey="SOFTWARE\id\Doom 3" | ||
registryValue="InstallPath" | ||
> | ||
<!-- Types of resource files which are used by this game --> | ||
<filetypes> | ||
<texture> | ||
<extension>tga</extension> | ||
<extension>jpg</extension> | ||
<extension>dds</extension> | ||
</texture> | ||
</filetypes> | ||
|
||
<!-- Filters to use for the filter system --> | ||
<filtersystem> | ||
<filter name="World geometry"> | ||
<filterCriterion | ||
type="entityclass" | ||
match="worldspawn" | ||
action="hide" /> | ||
</filter> | ||
<filter name="Caulk"> | ||
<filterCriterion | ||
type="texture" | ||
match="textures/common/caulk" | ||
action="hide" /> | ||
</filter> | ||
<filter name="Collision surfaces"> | ||
<filterCriterion | ||
type="texture" | ||
match="textures/common/collision" | ||
action="hide" /> | ||
<filterCriterion | ||
type="texture" | ||
match="tdm_collision_.*" | ||
action="hide" /> | ||
</filter> | ||
<filter name="Lights"> | ||
<filterCriterion type="entityclass" match="light" action="hide" /> | ||
<filterCriterion type="entityclass" match="light_.*" action="hide" /> | ||
</filter> | ||
<filter name="Func_static Entities"> | ||
<filterCriterion type="entityclass" match="func_static" action="hide" /> | ||
</filter> | ||
<filter name="All entities"> | ||
<filterCriterion type="entityclass" match=".*" action="hide" /> | ||
<filterCriterion type="entityclass" match="worldspawn" action="show" /> | ||
</filter> | ||
<filter name="Visportals"> | ||
<filterCriterion type="texture" match="textures/editor/visportal" action="hide" /> | ||
<filterCriterion type="texture" match="textures/common/nodraw" action="hide" /> | ||
</filter> | ||
<filter name="Decals"> | ||
<filterCriterion type="texture" match="textures(.*)decals(.*)" action="hide" /> | ||
</filter> | ||
<filter name="Clip Textures"> | ||
<filterCriterion | ||
type="texture" | ||
match="textures/common/(.*)_clip$" | ||
action="hide" /> | ||
<filterCriterion type="texture" match="textures/common/clip(_plusmovables)*$" action="hide" /> | ||
<filterCriterion type="texture" match="textures/common/moveableclipmodel" action="hide" /> | ||
</filter> | ||
<filter name="Trigger Textures"> | ||
<filterCriterion | ||
type="texture" | ||
match="textures/common/trig(.*)" | ||
action="hide" /> | ||
</filter> | ||
<filter name="Nodraw Textures"> | ||
<filterCriterion | ||
type="texture" | ||
match="textures/common/nodraw(.*)" | ||
action="hide" /> | ||
<filterCriterion | ||
type="texture" | ||
match="textures/common/tdm_nodraw(.*)" | ||
action="hide" /> | ||
</filter> | ||
<filter name="Shadow Textures"> | ||
<filterCriterion | ||
type="texture" | ||
match="textures/common/shadow(.*)" | ||
action="hide" /> | ||
</filter> | ||
<filter name="Patches"> | ||
<filterCriterion type="object" match="patch" action="hide" /> | ||
</filter> | ||
<filter name="Brushes"> | ||
<filterCriterion type="object" match="brush" action="hide" /> | ||
</filter> | ||
<filter name="Weather Textures"> | ||
<filterCriterion type="texture" match="textures/darkmod/weather/.*" action="hide" /> | ||
</filter> | ||
<filter name="Paths"> | ||
<filterCriterion type="entityclass" match="path_.*" action="hide" /> | ||
</filter> | ||
</filtersystem> | ||
<filesystem> | ||
<shaders> | ||
<basepath>materials</basepath> | ||
<extension>mtr</extension> | ||
</shaders> | ||
<fonts> | ||
<basepath>fonts</basepath> | ||
<extension>dat</extension> | ||
</fonts> | ||
</filesystem> | ||
<defaults> | ||
<lightShader value="lights/defaultPointLight" /> | ||
<lightScale>2</lightScale> | ||
<lightRadius value="320 320 320" /> | ||
<maxWorldCoord value="65536" /> | ||
<minWorldCoord value="-65536" /> | ||
<defaultTexture value="_default" /> | ||
<collisionTexture value="textures/common/collision" /> | ||
<monsterClipShader value="textures/common/monster_clip" /> | ||
<visportalShader value="textures/editor/visportal" /> | ||
<nodrawShader value="textures/common/nodraw" /> | ||
<collisionModelExt value="cm" /> | ||
<defaultCurveEntity value="func_splinemover" /> | ||
<curveNurbsKey value="curve_Nurbs" /> | ||
<curveCatmullRomKey value="curve_CatmullRomSpline" /> | ||
<bindKey value="bind" /> | ||
<playerHeight value="64" /> | ||
<nameKey value="name" /> | ||
<speakerMinRadius value="24" /> | ||
<speakerMaxRadius value="32" /> | ||
<guiSmallFontLimit value="0.15" /> | ||
<guiMediumFontLimit value="0.30" /> | ||
</defaults> | ||
<entityChooser> | ||
<displayFolderKey value="editor_displayFolder" /> | ||
</entityChooser> | ||
<entityInspector> | ||
<property match="origin" category="Basic" type="vector3">The origin of this object in 3D space</property> | ||
<property match="classname" category="Basic" type="classname">The classname of this entity. This must be a recognised class defined in one of the DEF files, and governs the overall behaviour of the entity</property> | ||
<property match="name" category="Basic" type="text">The displayed name of this entity. This can be arbitrary, but must be unique across the entire map</property> | ||
<property match="rotation" category="Basic" type="text" /> | ||
<property match="_color" category="Basic" type="colour" /> | ||
<property match="angle" | ||
category="Basic" | ||
type="angle" | ||
options="0,360">The direction this entity initially faces. Generally applied to AI or player_start entities.</property> | ||
<property match="falloff" category="Light" type="text" /> | ||
<property match="light_radius" category="Light" type="vector3" /> | ||
<property match="light_rotation" category="Light" type="text" /> | ||
<property match="light_center" category="Light" type="vector3" /> | ||
<property match="light_target" category="Light" type="vector3" /> | ||
<property match="light_up" category="Light" type="vector3" /> | ||
<property match="light_right" category="Light" type="vector3" /> | ||
<property match="light_start" category="Light" type="vector3" /> | ||
<property match="light_end" category="Light" type="vector3" /> | ||
<property match="parallel" category="Light" type="bool" /> | ||
<property match="nodiffuse" category="Light" type="bool" /> | ||
<property match="noshadows" category="Light" type="bool" /> | ||
<property match="nospecular" category="Light" type="bool" /> | ||
<property | ||
match="texture" | ||
category="Light" | ||
type="texture" | ||
options="lights,fogs" | ||
/> | ||
<property match="extinguished" category="Light" type="bool" /> | ||
<property match="model" category="Model" type="model">The displayed model or particle system for this entity. For a func_static or other entity type which can have brushes as children, this key must be set to the same value as "name" if brushes are used</property> | ||
<property match="model_lit" category="Model" type="model">The model or particle system to be used when this entity is lit (i.e. for torches).</property> | ||
<property match="model_extinguished" category="Model" type="model">The model or particle system to be used when this torch entity is extinguished.</property> | ||
<property match="skin" category="Model" type="skin" /> | ||
<property match="noshadows" category="Model" type="bool" /> | ||
<property match="solid" category="Model" type="bool" /> | ||
<property match="target" category="Links" type="entity" /> | ||
<property match="target0" category="Links" type="entity" /> | ||
<property match="target1" category="Links" type="entity" /> | ||
<property match="target2" category="Links" type="entity" /> | ||
<property match="target3" category="Links" type="entity" /> | ||
<property match="target4" category="Links" type="entity" /> | ||
<property match="target5" category="Links" type="entity" /> | ||
<property match="target6" category="Links" type="entity" /> | ||
<property match="target7" category="Links" type="entity" /> | ||
<property match="target8" category="Links" type="entity" /> | ||
<property match="target9" category="Links" type="entity" /> | ||
<property match="target10" category="Links" type="entity" /> | ||
<property match="bind" category="Links" type="entity" /> | ||
<property match="bindToJoint" category="Links" type="text" /> | ||
<property match="s_shader" category="Sound" type="sound" /> | ||
<property match="snd_.*" category="Sound" type="sound" hidden="1" /> | ||
<property match="s_mindistance" category="Sound" type="text" /> | ||
<property match="s_maxdistance" category="Sound" type="text" /> | ||
<property match="s_looping" category="Sound" type="bool" /> | ||
<property match="s_waitfortrigger" category="Sound" type="bool" /> | ||
<property match="s_occlusion" category="Sound" type="bool" /> | ||
<property match="s_omni" category="Sound" type="bool" /> | ||
<property match="s_volume" category="Sound" type="text" /> | ||
<property match="s_global" category="Sound" type="bool" /> | ||
</entityInspector> | ||
|
||
<!-- Game-specific values for light entities --> | ||
<light> | ||
|
||
<!-- List of prefixes that may be used to represent light shaders --> | ||
<texture> | ||
<prefix>lights</prefix> | ||
<prefix>fogs</prefix> | ||
</texture> | ||
|
||
</light> | ||
|
||
<!-- Information about the map format, for loading and saving --> | ||
<mapFormat> | ||
<floatPrecision value="16" /> | ||
<fileExtension value="map" /> | ||
<mapFolder value="maps/" /> | ||
<prefabFolder value="prefabs/" /> | ||
<!-- Compatibility options --> | ||
<compatibility> | ||
<addDummyBrushes value="false" /> | ||
</compatibility> | ||
<lastCameraPositionKey value="editor_drLastCameraPos" /> | ||
<lastCameraAngleKey value="editor_drLastCameraAngle" /> | ||
<!-- The root key names of the map positions (e.g. editor_drMapPos1) --> | ||
<mapPositionPosKey value="editor_drMapPos" /> | ||
<mapPositionAngleKey value="editor_drMapAngle" /> | ||
<playerStartPoint value="info_player_start" /> | ||
<infoFileExtension value=".darkradiant" /> | ||
</mapFormat> | ||
</game> |
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