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cmake_minimum_required( VERSION 3.1.0 ) | ||
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add_pk3(game_widescreen_gfx.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static) |
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/psd | ||
/reference |
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WidePix v1.3 | ||
------------- | ||
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Made by Nash Muhandes | ||
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(C) 2020 - 2021 Nash Muhandes | ||
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Widescreen (16:9 and 21:9) graphical extensions. | ||
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Supported games: | ||
- Doom | ||
- Heretic | ||
- Hexen | ||
- Strife | ||
- Chex Quest | ||
- Hacx | ||
- Harmony | ||
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Please see license.md for licensing info. | ||
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-------------------------------------------------------------------------------- | ||
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NOTE: | ||
----- | ||
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WidePix was conceived on March 15, 2020, before there was any public knowledge | ||
about the widescreen images that shipped with the September 2020 update of the | ||
Unity port of Doom. | ||
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Differences between WidePix and Doom Unity: | ||
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- Completely built from the ground up (not based off Doom Unity's graphics) | ||
- The original 4:3 portion is left completely unaltered where possible* | ||
- Ultrawide (21:9) aspect ratio support | ||
- Custom animation for Doom 1 Episode 3 | ||
- Weapon sprite extensions (both horizontally/vertically, where applicable) | ||
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* I generally avoid changing the center image as I feel it's important to | ||
preserve the original artwork. However, that said, there are some cases where | ||
alterations were unavoidable because not doing so would've made it impossible | ||
to extend the images. I have documented such cases below: | ||
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TNT INTERPIC: There was a solid-black, 1-pixel border around the image. | ||
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Hexen TITLEPIC and INTERPIC: There were what appeared to be anti-aliasing | ||
artifacts on the left and right borders. | ||
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Strife SS4F3, SS5F1, SS5F3, SS6F2, SS6F3, VELLOGO: Weird artifacts at the | ||
borders made the images impossible to extend. | ||
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Chex Quest WIMAP0: There's a bright 1-pixel-wide sliver to the left. | ||
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CREDITS: | ||
-------- | ||
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id Software: For making Doom. | ||
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Nash Muhandes: For making WidePix. | ||
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Gez: For telling me the exact dimensions needed for the 21:9 graphics, and tips | ||
on how to handle Wadsmoosh. | ||
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Kinsie: For providing the unaltered Doom 1 Registered TITLEPIC. | ||
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Rachael Alexanderson: Github maintenance help. | ||
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------------------------------------------------------------------------------- | ||
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Some high resolution images were used as a source to create the widescreen | ||
extensions. They are listed below. | ||
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Don Ivan Punchatz - Doom 1 cover artwork. | ||
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Gerald Brom - Doom 2 cover artwork. | ||
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Simon "fragglet" Howard: High res versions of the original cover artwork. |
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wadsrc_widepix/static/filter/doom.id.doom1.ultimate/textures.txt
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graphic INTERPIC, 560, 200 | ||
{ | ||
patch INTER_E4, 0, 0 { } | ||
} | ||
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wadsrc_widepix/static/filter/doom.id.doom2.plutonia/textures.txt
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graphic BOSSBACK, 560, 200 | ||
{ | ||
patch PLUBOSS, 0, 0 { } | ||
} | ||
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graphic INTERPIC, 560, 200 | ||
{ | ||
patch PLUINTER, 0, 0 { } | ||
} | ||
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wadsrc_widepix/static/filter/doom.id.doom2.tnt/textures.txt
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graphic BOSSBACK, 560, 200 | ||
{ | ||
patch TNTBOSS, 0, 0 { } | ||
} | ||
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graphic INTERPIC, 560, 200 | ||
{ | ||
patch TNTINTER, 0, 0 { } | ||
} | ||
|
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sprite SHT2E0, 233, 63 | ||
{ | ||
offset 32, -105 | ||
patch "/patches/SHT2E0.lmp", 0, 0 { } | ||
} |
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sprite SHT2E0, 233, 63 | ||
{ | ||
offset 32, -105 | ||
patch "/patches/SHT2E0.lmp", 0, 0 { } | ||
} |
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WidePix | ||
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© 2020 - 2021 Nash Muhandes | ||
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LICENSE: | ||
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You MAY use, copy, modify, merge, publish, distribute, and/or sublicense this work - HOWEVER: | ||
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- You may not sell this work | ||
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- Your work must comply with id Software's original licenses (i.e. they must only work on the game from which they originated) | ||
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- All derivative works must credit the original authors (id Software (Doom), Raven Software (Hexen/Heretic), Rogue Software (Strife), Digital Café (Chex), Nash Muhandes) |