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- applied texture use type to special font with translation disabled
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alexey-lysiuk committed Aug 18, 2019
1 parent ce53648 commit 6e8ee9a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/gamedata/fonts/specialfont.cpp
Expand Up @@ -115,7 +115,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
TexMan.AddTexture(Chars[i].TranslatedPic);
}
else Chars[i].TranslatedPic = charlumps[i];
else Chars[i].TranslatedPic = Chars[i].OriginalPic;
Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
}
else
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