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Solve merge conflicts.
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edward-san authored and coelckers committed Jun 4, 2020
1 parent 5ca93fc commit 8fa1adc
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Showing 3 changed files with 0 additions and 57 deletions.
17 changes: 0 additions & 17 deletions src/posix/cocoa/i_system.mm
Expand Up @@ -38,23 +38,6 @@
#include "i_system.h"
#include "st_console.h"
#include "v_text.h"
<<<<<<< HEAD
#include "x86.h"
#include "cmdlib.h"

void I_Tactile(int /*on*/, int /*off*/, int /*total*/)
{
}


ticcmd_t* I_BaseTiccmd()
{
static ticcmd_t emptycmd;
return &emptycmd;
}

=======
>>>>>>> master


double PerfToSec, PerfToMillisec;
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16 changes: 0 additions & 16 deletions src/posix/i_system.h
Expand Up @@ -69,22 +69,6 @@ void I_StartFrame (void);
// Can call D_PostEvent.
void I_StartTic (void);

// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.

<<<<<<< HEAD
void I_Tactile (int on, int off, int total);

void I_DebugPrint (const char *cp);
=======
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t *I_BaseTiccmd (void);
>>>>>>> master

// Print a console string
void I_PrintStr (const char *str);

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24 changes: 0 additions & 24 deletions src/posix/sdl/i_system.cpp
Expand Up @@ -30,22 +30,6 @@
#include "version.h"
#include "x86.h"

<<<<<<< HEAD
#include "d_main.h"
#include "network/net.h"
#include "g_game.h"
#include "c_dispatch.h"

#include "gameconfigfile.h"

extern "C"
{
double SecondsPerCycle = 1e-8;
double CyclesPerSecond = 1e8;
}
=======
>>>>>>> master

#ifndef NO_GTK
bool I_GtkAvailable ();
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
Expand All @@ -56,15 +40,7 @@ int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad

double PerfToSec, PerfToMillisec;

<<<<<<< HEAD
void I_Tactile (int /*on*/, int /*off*/, int /*total*/)
{
}

void I_BeginRead(void)
=======
void I_SetIWADInfo()
>>>>>>> master
{
}

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