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- fixed the 'frozen level' handling and did some cleanup on the sessi…
…on data in savegames. The handling for the two frozen flags was totally inconsistent. Furthermore, these need to be session data, not level data. The old exported variables for this still exist and shadow the real state, but are deprecated now. Frozen state should only be checked with "currentSession.isFrozen()" now. The session data in the savegame was grouped and separated from the global state, which onl consists of server CVARs and RNG state now.
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