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- exported STAYONLIFT flag.
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coelckers committed Aug 24, 2021
1 parent 196a4c0 commit c2a2e08
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Showing 2 changed files with 2 additions and 2 deletions.
3 changes: 1 addition & 2 deletions src/gamedata/g_mapinfo.h
Expand Up @@ -258,8 +258,7 @@ enum ELevelFlags : unsigned int
LEVEL3_E4M8SPECIAL = 0x00004000,
LEVEL3_E4M6SPECIAL = 0x00008000,
LEVEL3_NOSHADOWMAP = 0x00010000, // disables shadowmaps for a given level.
LEVEL3_AVOIDMELEE = 0x00020000, // global flag needed for proper MBF support.
LEVEL3_NOJUMPDOWN = 0x00040000, // only for MBF21. Inverse of MBF's dog_jumping flag.
LEVEL3_NOJUMPDOWN = 0x00020000, // only for MBF21. Inverse of MBF's dog_jumping flag.
};


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1 change: 1 addition & 0 deletions src/scripting/thingdef_data.cpp
Expand Up @@ -337,6 +337,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF8, MAP07BOSS1, AActor, flags8),
DEFINE_FLAG(MF8, MAP07BOSS2, AActor, flags8),
DEFINE_FLAG(MF8, AVOIDHAZARDS, AActor, flags8),
DEFINE_FLAG(MF8, STAYONLIFT, AActor, flags8),

// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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