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- added script exports for DCoreActor's member variables.
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,38 @@ | ||
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class CoreActor native | ||
{ | ||
} | ||
//native readonly sectortype sectp; | ||
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native int16 cstat; | ||
native int16 picnum; | ||
native readonly int16 statnum; | ||
native int16 ang; | ||
native int16 xvel; | ||
native int16 yvel; | ||
native int16 zvel, inittype; // inittype, type and flags are for Blood. | ||
native int16 lotag, type; | ||
native int16 hitag, flags; | ||
native int16 extra; | ||
native int16 detail; | ||
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native int8 shade; | ||
native uint8 pal; | ||
native uint8 clipdist; | ||
native uint8 blend; | ||
native uint8 xrepeat; | ||
native uint8 yrepeat; | ||
native int8 xoffset; | ||
native int8 yoffset; | ||
native int16 owner; | ||
native uint16 cstat2; | ||
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native uint mdanimtims; | ||
native int16 mdanimcur; | ||
native int16 angoff, pitch, roll; | ||
//native vec3 pivot_offset, position_offset; | ||
native uint8 renderflags; | ||
native float alpha; | ||
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native readonly int spawnindex; | ||
} | ||
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