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- Blood: fixed bad scaling in viewBurnTime.
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coelckers committed May 30, 2023
1 parent af4189c commit 117874b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion source/games/blood/src/hudsprites.cpp
Expand Up @@ -90,7 +90,7 @@ static void viewBurnTime(int gScale)
{
nScale = Scale(nScale, gScale, 600);
}
hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, aTexIds[kTexTORCHEFFECT], 0, 0, RS_STRETCH, 1);
hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale / 65536., 0, aTexIds[kTexTORCHEFFECT], 0, 0, RS_STRETCH, 1);
}
}

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