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- removed some overlooked debug code.
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coelckers committed Jan 13, 2022
1 parent 79f47ca commit 8976813
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions source/core/rendering/scene/hw_walls.cpp
Expand Up @@ -50,10 +50,6 @@ DCoreActor* wall_to_sprite_actors[8]; // gets updated each frame. Todo: Encapsul

static walltype* IsOnWall(tspritetype* tspr, int height, DVector2& outpos)
{
if (tspr->picnum == 164)
{
return nullptr;
}
const double maxdistsq = (tspr->ang & 0x1ff)? 3 * 3 : 1; // lower tolerance for perfectly orthogonal sprites

auto sect = tspr->sectp;
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