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- scaleDamage
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coelckers committed Oct 12, 2021
1 parent 544145f commit 9801ce2
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Showing 2 changed files with 7 additions and 7 deletions.
13 changes: 7 additions & 6 deletions source/games/blood/src/aiunicult.cpp
Expand Up @@ -1531,11 +1531,12 @@ bool dudeIsMelee(DBloodActor* actor)
//
//---------------------------------------------------------------------------

void scaleDamage(XSPRITE* pXSprite) {

short curWeapon = gGenDudeExtra[sprite[pXSprite->reference].index].curWeapon;
short weaponType = gGenDudeExtra[sprite[pXSprite->reference].index].weaponType;
signed short* curScale = gGenDudeExtra[sprite[pXSprite->reference].index].dmgControl;
static void scaleDamage(DBloodActor* actor)
{
auto const pXSprite = &actor->x();
short curWeapon = actor->genDudeExtra().curWeapon;
short weaponType = actor->genDudeExtra().weaponType;
signed short* curScale = actor->genDudeExtra().dmgControl;
for (int i = 0; i < kDmgMax; i++)
curScale[i] = getDudeInfo(kDudeModernCustom)->startDamage[i];

Expand Down Expand Up @@ -2315,7 +2316,7 @@ bool genDudePrepare(spritetype* pSprite, int propId) {

}
case kGenDudePropertyDmgScale:
scaleDamage(pXSprite);
scaleDamage(actor);
if (propId) break;
[[fallthrough]];

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1 change: 0 additions & 1 deletion source/games/blood/src/aiunicult.h
Expand Up @@ -228,7 +228,6 @@ short inDuck(AISTATE* aiState);
int genDudeSeqStartId(XSPRITE* pXSprite);
int getRangeAttackDist(spritetype* pSprite, int minDist = 3000, int maxDist = 80000);
int getDispersionModifier(spritetype* pSprite, int minDisp, int maxDisp);
void scaleDamage(XSPRITE* pXSprite);
bool genDudePrepare(spritetype* pSprite, int propId);
void genDudeUpdate(DBloodActor* pSprite);
void genDudePostDeath(spritetype* pSprite, DAMAGE_TYPE damageType, int damage);
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