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- RR: fixed advanced notify display's font size.
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At some point the scale multiplier must have gotten lost, which with the twice as large fonts in this game resulted in text being too large.
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coelckers committed May 31, 2021
1 parent f97b4e8 commit cd56fd6
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion source/core/console/c_notifybuffer.cpp
Expand Up @@ -190,7 +190,7 @@ void FNotifyBuffer::Draw()

FFont* font = generic_ui ? NewSmallFont : SmallFont? SmallFont : AlternativeSmallFont;
double nfscale = (generic_ui? 0.7 : NotifyFontScale);
double scale = 1 / ( * con_notifyscale);
double scale = 1 / (nfscale * con_notifyscale);

double line = Top + font->GetDisplacement() / nfscale;
double lineadv = font->GetHeight () / nfscale;
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