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- RR: fixed damage type handling for the dynamite arrows
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coelckers committed Jun 6, 2023
1 parent 8adc32c commit d8e852f
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Expand Up @@ -31,6 +31,11 @@ class RedneckDynamiteArrow : DukeRPG
self.Destroy();
}

override class<DukeActor> GetRadiusDamageType(int targhealth)
{
if (targhealth > 0) return 'RedneckDynamiteArrow';
return 'DukeRadiusExplosion';
}

}

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