cool-RR / GarlicSim
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Branch:
master
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maybe add states to tree one by one, just update widgets more slowly
0 comments Created 4 months ago by cool-RRComments
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Start making a 3-D point body physics simpack
0 comments Created 4 months ago by cool-RRComments
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What if a cruncher raises an error or is being closed by procexp?
0 comments Created 4 months ago by cool-RRComments
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Maybe the "daemon" feature of Python is not strong enough
0 comments Created 4 months ago by cool-RRAnd we need something to shut off the cruncher when it sees the main program has closed.
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Besides supporting Linux/Mac, we need to monitor how much de-facto priority the process is actually getting from the OS, and to tweak its "official" priority accordingly.
This might solve the problem of GarlicSim in running on single core systems.Comments
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Seperate garlicsim and garlicsimwx on github?
0 comments Created 4 months ago by cool-RRComments
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Maybe Cruncher shouldn't subclass Process/Thread but include it as attribute
0 comments Created 4 months ago by cool-RRComments
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Think how DRYish we can be about CruncherThread and CruncherProcess
0 comments Created 4 months ago by cool-RRComments
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Investigate how I can control thread priority
0 comments Created 4 months ago by cool-RRComments
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Find out how exactly I am supposed to use Psyco so it will apply to the whole program
0 comments Created 4 months ago by cool-RRComments
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In Path, beware case where there is a dead node in `decisions`
0 comments Created 4 months ago by cool-RRComments
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Future: Make sure all exception raised are from meaningful classes
0 comments Created 4 months ago by cool-RRComments
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maybe path belongs in Project and not GuiProject?
0 comments Created 4 months ago by cool-RRComments
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more sophisticated version of `leaves_to_crunch`
0 comments Created 4 months ago by cool-RRComments
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create mechanism for "stitching" nodes (making one a child of the other artificially)
0 comments Created 4 months ago by cool-RRComments
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gui-related simpack functions should be named so it is clear they are gui-related
0 comments Created 4 months ago by cool-RRComments
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Option to play the simulation in approx. the same speed it is being crunched.
0 comments Created 4 months ago by cool-RRComments
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disable "fork naturally" for unfinalized touched node?
0 comments Created 4 months ago by cool-RRComments
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Maybe have Python inside Python in some point in the program?
0 comments Created 4 months ago by cool-RRComments
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It should be possible to specify crunching by clock, not only by nodes
0 comments Created 4 months ago by cool-RRComments
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something that shows the speed in which we are playing back the simulation
0 comments Created 4 months ago by cool-RRComments
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make factory function for (un)touched states?
0 comments Created 4 months ago by cool-RRComments
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Maybe instead of sync_workers use a Condition?
0 comments Created 4 months ago by cool-RRI think that this will be compulsory when I will want to implement synchronic simulation. (i.e. "do 100 steps now".)
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People are reluctant to install Distribute
0 comments Created about 1 month ago by cool-RR""" Finally, my reluctance to install Distribute is because:
- I did not see a reason for this dependency on the part of garlicsim - I use setup_tools and did not like it being overshadowed by Distribute. - once installed, Distribute looks like something of a pain to remove """"Comments
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Make `simulate` (and friends) not go crazy when given iterations=0
0 comments Created about 1 month ago by cool-RRComments
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Idea: For simpacks that deepcopy the state, let them say they deepcopy
0 comments Created about 1 month ago by cool-RRThen, garlicsim will deepcopy for them and later their step function could be used in speed-critical tasks!
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any good way to add logging without contaminating the codebase?
0 comments Created 24 days ago by cool-RRComments
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make ready citation for academics like ipython
0 comments Created 24 days ago by cool-RRComments
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Alpha tester asked: Make document that explains installation step-by-step
0 comments Created 24 days ago by cool-RRComments
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