#include "game_object.h"
/**
* Construct game object on position X, Y
*/
GameObject::GameObject(int x, int y): mX(x), mY(y), mAlive(true) { }
/**
* Destruct game object
*/
GameObject::~GameObject(void) { }
/**
* Update object
*/
//void GameObject::update() { }
/**
* Draw object
* @param screen Surface to be drawn
*/
void GameObject::draw(SDL_Surface *screen) {
SDL_Rect dest;
dest.x = mX;
dest.y = mY;
dest.w = image->w;
dest.h = image->h;
SDL_BlitSurface(image, NULL, screen, &dest);
}
/**
* Get collision rectangle
* @return SDL_Rect
*/
SDL_Rect GameObject::getColRect() {
SDL_Rect r;
r.w = image->w;
r.h = image->h;
r.x = mX;
r.y = mY;
return r;
}
/**
* Determine if object is alive
* @return true if alive
*/
bool GameObject::isAlive() {
return mAlive;
}
/**
* Mark as ready to be deleted
*/
void GameObject::destroy() {
mAlive = false;
}
/**
* Get X coordinate
* @return X
*/
int GameObject::getX() {
return mX;
}
/**
* Get Y coordinate
* @return Y
*/
int GameObject::getY() {
return mY;
}