daeltar / arcade_raptor

Variation of space shooter game written in C++ with SDL lib.

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arcade_raptor / projectile.cpp
100755 51 lines (42 sloc) 1.105 kb
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#include "SDL/SDL.h"
#include "SDL_image.h"
 
#include "projectile.h"
 
 
SDL_Surface* Projectile::blue_image = NULL;
SDL_Surface* Projectile::red_image = NULL;
 
/**
* Load fire images
*/
void Projectile::init() {
  Projectile::blue_image = IMG_Load("data/blue_fire.png");
  Projectile::red_image = IMG_Load("data/red_fire.png");
  
  if (Projectile::blue_image == NULL || Projectile::red_image == NULL) {
    fprintf(stderr, "Image loading failed: %s\n", IMG_GetError());
    exit(1);
  }
}
 
/**
* Construct new projetile on coordinates with selected direction
*/
Projectile::Projectile(int x, int y, int dir): GameObject(x, y) {
  mDirection = dir;
  if (mDirection == 1) {
    Projectile::image = Projectile::blue_image;
  } else {
    Projectile::image = Projectile::red_image;
  }
  mX -= Projectile::image->w / 2;
}
 
/**
* Destruct projetile
*/
Projectile::~Projectile(void) { }
 
/**
* Update position of projectile
*/
void Projectile::update() {
  if (mY > -100 && mY < 500) {
    mY -= 5 * mDirection;
  } else {
    mAlive = false;
  }
}