a simple OO structure for LÖVE games
- Unit tests use lunity. Just run the test_*.lua files with a recent lua.
- Using the framework is not actually possible yet, because the superclass inheritance is not correct.
- Make LÖVE more testable.
- Game logic should be unit tested.
- In the future, it would be nice to extend lunity to output directly to the LÖVE window.
- Encapsulate drawing, updating, and collisions between Box2D, ParticleSystem, and other objects.
- You should be able to add a part to a game object, and have it draw automatically.
- Collisions should be message based: "Hey, object A! Object B just ran into you; oh, and hey, object B... object A says hello."
Just in case anyone finds this useful, it is MIT licensed.
Copyright (c) 2009 Dan Fitch
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