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DMC Lua Library

This library repo is just the collection of Lua modules from my other repos, so it is just a convenient spot to get and update all of them.

All of the modules are actively used by me in building apps both on the server (using Lua-Corovel) and on mobile devices (using the Corona SDK).

Documentation

Limited documentation can be found in each of the corresponding repos and generally serves well for getting an overview of the module features. The majority of the documentation is found online at http://docs.davidmccuskey.com/

Tests

The available unit tests are written using Busted. Install using luarocks:

> luarocks install busted

Run at the command line:

> busted

Current Modules

Module: json

This file is used to load any of the various Lua json modules, but standardize the name to json. Currently it searches for one of dkjson, cjson or json.

Of course you will need to install one of the above for it to work. You can also edit the file to add your favorite json module.

> luarocks install dkjson
> luarocks install lua-cjson

Module: lua_bytearray

Currently this library contains two byte array modules – lua_bytearray and bytearray. The former is from another dev and contains methods for un/packing bytes into shorts, longs, etc. The latter currently only supports string-base read/writes. I currently use both in my projects, though I plan on joining the two.

If you want to use lua_bytearray then you need to install lpack:

> luarocks install lpack

Documentation

http://docs.davidmccuskey.com/display/docs/lua_bytearray.lua

Examples

There are a lot of examples in the unit test file, spec/lua_bytearray_spec.lua.

Module: lua_e4x

lua_e4x is an implementation of E4X for sane XML navigation in Lua.

Documentation

http://docs.davidmccuskey.com/display/docs/lua_e4x.lua

Examples

There are a lot of examples in the unit test file, spec/lua_e4x_spec.lua.

There is also a micro example on the documentation website.

Module: lua_error

lua_error contains an Error base class and several global methods (try(), catch() and finally()) used to create a decent error-handling framework similar to that of Python.

As seen in the example below, you can check for regular string-based errors or a custom error class.

try{
	function()
		self:unregister( handler, params )
	end,

	catch{
		function(e)
			if type(e)=='string' then
				error( e )
			elseif e:isa( Error.ProtocolError ) then
				self:_bailout(){
					code=WebSocket.CLOSE_STATUS_CODE_PROTOCOL_ERROR,
					reason="WAMP Protocol Error"
				}
			else
				self:_bailout{
					code=WebSocket.CLOSE_STATUS_CODE_INTERNAL_ERROR,
					reason="WAMP Internal Error"
				}
			end
		end
	},

	finally{
		self:close()
	}
}

Documentation

http://docs.davidmccuskey.com/display/docs/lua_error.lua

Examples

None yet

Module: lua_files

lua_files contains methods for reading and writing raw data, json, and configuration files.

Documentation

http://docs.davidmccuskey.com/display/docs/lua_files.lua

Examples

There are a lot of examples in the unit test file, spec/lua_files_spec.lua.

Module: lua_objects

lua_objects contains several methods and object classes which together form an object-oriented framework to use when programming in Lua.

Some advanced features:

  • getters/setters
  • event dispatch/listeners
  • structured object setup/teardown

Documentation

http://docs.davidmccuskey.com/display/docs/lua_objects.lua

Examples

There are a lot of examples in this library's modules and the dmc-corona-library.

Module: lua_patch

lua_patch patches Lua with extra functionality, currently this is:

  • Python-style string formatting
  • Python-style table pop function

Documentation

http://docs.davidmccuskey.com/display/docs/lua_patch.lua

Examples

None yet

Module: lua_promise

lua_promise contains classes and methods to create and use Promises and Deferreds. This is somewhat of a port from Python Twisted.

Documentation

http://docs.davidmccuskey.com/display/docs/lua_promise.lua

Examples

None yet

Module: lua_states

lua_states mixin adds functionality to Lua objects so they can implement the State Machine design pattern.

Documentation

http://docs.davidmccuskey.com/display/docs/lua_states.lua

Examples

There are a lot of examples in the unit test file, spec/lua_states_spec.lua.

Module: lua_utils

This module is an ever-changing list of helpful utility functions. Ever-changing because, over time, some functions have been removed and put into their own modules, eg lua_performance. Here are some of the groupings at the moment:

  • Callback Functions - createObjectCallback(), getTransitionCompleteFunc()
  • Date Functions - calcTimeBreakdown()
  • Image Functions - imageScale()
  • String Functions - split(), stringFormatting()
  • Table Functions - destroy(), extend(), hasOwnProperty(), print(), propertyIn(), removeFromTable(), shuffle(), tableSize(), tableSlice(), tableLength()
  • Web Functions - urlDecode(), urlEncode(), parseQuery(), createQuery()

Documentation

http://docs.davidmccuskey.com/display/docs/lua_utils.lua

Examples

None yet