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the thread local recycler requires obtain and recycle to be called on the same thread, while other recyclers do not. Also, it can create heavy recycle usage since it depends on the threads that its being used on. The concurrent / pinned thread base one is by far better than the pure thread local (and is the default) one since it more easily bounds the elements recycled, while still allowing to mix obtain and recycle across threads.
We will end up using the paged recyclers more and more, for example, in our networking output buffer, where obtaining will happen on one thread, while recycling can potentially occur on another thread (the callback thread). Since the limit of binding to a thread of the 2 calls is not really needed, and our best implementation supports going cross threads, there is no real need to impose this restriction.