feistystudios / StringTheory
- Source
- Commits
- Network (1)
- Issues (0)
- Downloads (0)
- Wiki (3)
- Graphs
-
Tree:
f5145a3
commit f5145a32c3e48c4f95807eb803c51c44e40a3f19
tree 0e418aca4767440329d8855ca452b97070f27c75
parent 9031cf5ca218b88a361f45d6f915160f85948795
tree 0e418aca4767440329d8855ca452b97070f27c75
parent 9031cf5ca218b88a361f45d6f915160f85948795
| name | age | message | |
|---|---|---|---|
| |
.gitignore | Thu Oct 01 04:56:32 -0700 2009 | |
| |
.gitmodules | Thu Sep 24 07:44:40 -0700 2009 | |
| |
Armada/ | ||
| |
Gargantuan/ | ||
| |
Harmony/ | ||
| |
Readme.txt | Sat Sep 26 17:24:29 -0700 2009 | |
| |
StringTheory.sln | ||
| |
Synesthesia/ | ||
| |
TODO | ||
| |
libraries/ | Fri Oct 02 13:04:59 -0700 2009 |
Readme.txt
Entity System
[Templates]
Templates are queries that locate a template in component space according to the vector of interfaces it implements
Interactions between components
When interfaces are removed from objects during runtime (for both flexibliliy within an editor and doing "wicked"
things during runtime (like a talking door or a bullet that is controllable by player input) )
They are not a static collection of classes but a mutable definition of how instances of the template
[Entities] are instances setup according to a template
Entities are handles on instances and describe a query of interfaces an object should respond to
Do not store data
[Components]
Components facilitate the traits that are expected of an entity with a certain interface label applied to it
