This repository is private.
All pages are served over SSL and all pushing and pulling is done over SSH.
No one may fork, clone, or view it unless they are added as a member.
Every repository with this icon (
) is private.
Every repository with this icon (
This repository is public.
Anyone may fork, clone, or view it.
Every repository with this icon (
) is public.
Every repository with this icon (
steveoldmeadow (author)
Tue Jun 02 07:45:47 -0700 2009
| name | age | message | |
|---|---|---|---|
| |
AUTHORS | Mon Jun 01 02:19:31 -0700 2009 | |
| |
CHANGELOG | Mon Jun 01 02:19:31 -0700 2009 | |
| |
DONORS | Mon Jun 01 00:55:36 -0700 2009 | |
| |
LICENSE | Tue Dec 23 15:00:01 -0800 2008 | |
| |
LICENSE.TouchJSON | Thu Mar 12 19:01:24 -0700 2009 | |
| |
LICENSE.artwork | Fri Mar 13 10:42:40 -0700 2009 | |
| |
LICENSE.chipmunk | Mon Oct 20 08:33:30 -0700 2008 | |
| |
LICENSE.cocosdenshion | Mon Jun 01 02:25:16 -0700 2009 | |
| |
README | Sat May 09 02:35:41 -0700 2009 | |
| |
Resources/ | Tue Jun 02 07:45:47 -0700 2009 | |
| |
cocos2d-iphone.xcclassmodel/ | Sat Apr 11 11:22:55 -0700 2009 | |
| |
cocos2d-iphone.xcodeproj/ | Tue Jun 02 07:45:29 -0700 2009 | |
| |
cocos2d/ | Thu May 28 02:55:40 -0700 2009 | |
| |
cocoslive/ | Mon May 11 06:12:28 -0700 2009 | |
| |
doxygen.config | Sun Apr 12 00:47:26 -0700 2009 | |
| |
experimental/ | Tue Jun 02 02:53:48 -0700 2009 | |
| |
external/ | Mon May 18 00:27:23 -0700 2009 | |
| |
tests/ | Tue Jun 02 07:45:29 -0700 2009 | |
| |
tools/ | Thu May 21 01:06:35 -0700 2009 |
README
cocos2d for iPhone
------------------
cocos2d for iPhone[1] is a framework for building 2D games, demos, and other
graphical/interactive applications. It is based on the cocos2d [2] (python)
design:
it uses the same API and design, but instead of using python it uses objective-c.
Main features
* Scene management (workflow)
* Transitions between scenes
* Sprites and Sprite Sheets
* Effects: Lens, Ripple, Waves, Liquid, etc.
* Actions (behaviours):
* Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
* Composable actions: Sequence, Spawn, Repeat, Reverse
* Ease Actions: Exp, Sin, Cubic, etc.
* Misc actions: CallFunc, OrbitCamera
* Basic menus and buttons
* Integrated Chipmunk 2d physics engine
* Particle system
* Fast text rendering: Fixed and Variable width fonts
* Texture Atlas support
* Tile Map support
* Parallax scrolling
* High Score server
* Touch/Accelerometer
* Portrait and Landscape mode
* Integrated Pause/Resume
* Fast textures: PVRTC 2-bit & 4-bit textures, RGBA 16-bit (and 32-bit) textures
* Language: objective-c
* Open Source: Compatible with open and closed source projects
* OpenGL ES 1.1 based
Experimental features:
* Motion Streak / Ribbon support
* Sound Engine support
This library does not work with the toolchain, but it
should be easy to port it to it.
Build Requeriments
------------------
Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later
Runtime Requirements
--------------------
Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later
[1] http://code.google.com/p/cocos2d-iphone
[2] http://www.cocos2d.org







