<?xml version="1.0" encoding="UTF-8"?>
<commit>
  <added type="array"/>
  <modified type="array">
    <modified>
      <diff>@@ -118,7 +118,7 @@ function Boid:navigate(boids, foodstuffs)
    self:calculate_attraction_delta(boids)
    self:calculate_alignment_delta(boids)
    self:calculate_hunting_delta(foodstuffs)
-   self:calculate_stay_visible_delta(boids)
+--   self:calculate_stay_visible_delta(boids)
 end
 
 function Boid:move(dt)
@@ -142,6 +142,13 @@ function Boid:draw()
                       math.deg(self.velocity:ang()), 1.5)
 end
 
+function Boid:draw_debug()
+   love.graphics.setColor(255, 165, 0)
+   love.graphics.circle(love.draw_line, self.position.x, self.position.y, 10)
+   love.graphics.draw(&quot;(&quot;..math.floor(self.position.x)..&quot;, &quot;..math.floor(self.position.y)..&quot;)&quot;, self.position.x + 5, self.position.y)
+   love.graphics.setColor(255, 255, 255)
+end
+
 -- draw the physical radius
 function Boid:draw_physical()
    love.graphics.setColor(255, 255, 255, 128)</diff>
      <filename>boid.lua</filename>
    </modified>
    <modified>
      <diff>@@ -54,7 +54,7 @@ function update(dt)
 end
 
 function draw()
-   draw_world_debug(boid)
+   draw_world_debug()
 
    -- draw each food
    for _, food in ipairs(foodstuffs) do
@@ -62,12 +62,15 @@ function draw()
    end
    
    -- draw each boid
-   for _, boid in ipairs(boids) do
-      draw_boids_debug(boid)
+   for i, boid in ipairs(boids) do
+      draw_boids_radius(boid)
       boid:draw()
+      if i == 1 then 
+         boid:draw_debug()
+      end
    end
 
-   draw_boid_status(10, 20)
+   draw_boids_status(10, 20)
    draw_radius_status(10, 600)
 end
 </diff>
      <filename>main.lua</filename>
    </modified>
    <modified>
      <diff>@@ -22,7 +22,14 @@ function toggle_status_keys(key)
    end
 end
 
-function draw_boids_debug(boid)
+function draw_world_debug()
+   if show_buckets then
+      -- draw the buckets
+      spatial_db:draw()
+   end
+end
+
+function draw_boids_radius(boid)
    if show_physical_radius then
       boid:draw_physical()
    end
@@ -40,14 +47,7 @@ function draw_boids_debug(boid)
    end
 end
 
-function draw_world_debug()
-   if show_buckets then
-      -- draw the buckets
-      spatial_db:draw()
-   end
-end
-
-function draw_boid_status(x, y)
+function draw_boids_status(x, y)
    love.graphics.draw(&quot;Boids: &quot;..table.getn(boids), x, y)
    y = y + 15
    love.graphics.draw(&quot;Plants: &quot;..table.getn(foodstuffs), x, y)
@@ -55,7 +55,7 @@ function draw_boid_status(x, y)
    love.graphics.draw(&quot;FPS: &quot;..love.timer.getFPS(), x, y)
    y = y + 15
    love.graphics.draw(&quot;flap rate:&quot;..boids[1]:flap_rate(), x, y)
-   y = y + 15
+   y = y + 30
 end
 
 function draw_radius_status(x, y)</diff>
      <filename>status.lua</filename>
    </modified>
  </modified>
  <removed type="array"/>
  <parents type="array">
    <parent>
      <id>2c8cec83778a689e94552b6f22babe17b12c6dfe</id>
    </parent>
  </parents>
  <author>
    <name>Wilhelm Chung</name>
    <email>wil@3cglabs.com</email>
  </author>
  <url>http://github.com/iamwilhelm/frock/commit/957eb561d41ea15b3ce0f6af5ceb3132378fcbf3</url>
  <id>957eb561d41ea15b3ce0f6af5ceb3132378fcbf3</id>
  <committed-date>2009-03-03T21:31:56-08:00</committed-date>
  <authored-date>2009-03-03T21:31:56-08:00</authored-date>
  <message>updated more graphical debug information</message>
  <tree>60a34822cd3c5324be15e06eb7b203c69270ad36</tree>
  <committer>
    <name>Wilhelm Chung</name>
    <email>wil@3cglabs.com</email>
  </committer>
</commit>
