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The artificial intelligence code accompanying the book "Artificial Intelligence for Games" — Read more

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Corrected dates in the readme. 
idmillington (author)
Fri Mar 05 17:43:25 -0800 2010
commit  0c18f0160b50292fb40a
tree    ed6630c93d7c508d7b86
parent  eb2e77130ed45a1402fe
aicore /
name age
history
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file LICENSE Fri Mar 05 17:28:30 -0800 2010 Added SVN repository contents. [idmillington]
file README Fri Mar 05 17:43:25 -0800 2010 Corrected dates in the readme. [idmillington]
directory bin/ Fri Mar 05 17:28:30 -0800 2010 Added SVN repository contents. [idmillington]
directory build/ Fri Mar 05 17:28:30 -0800 2010 Added SVN repository contents. [idmillington]
directory doc/ Fri Mar 05 17:28:30 -0800 2010 Added SVN repository contents. [idmillington]
directory include/ Fri Mar 05 17:28:30 -0800 2010 Added SVN repository contents. [idmillington]
directory lib/ Fri Mar 05 17:28:30 -0800 2010 Added SVN repository contents. [idmillington]
directory scripts/ Fri Mar 05 17:28:30 -0800 2010 Added SVN repository contents. [idmillington]
directory src/ Fri Mar 05 17:28:30 -0800 2010 Added SVN repository contents. [idmillington]
README
The Artificial Intelligence for Games system.

Copyright (c) Ian Millington 2003-2009. All Rights Reserved.

This software is distributed under licence. Use of this software
implies agreement with all terms and conditions of the accompanying
software licence.

This code also contains portions of the AI Core engine.

Copyright (c) Icosagon Limited 2003-2007. All Rights Reserved.

Please see accompanying LICENSE file.



Installation
============

The code can be extracted to any directory.


Platform Compatibility
======================

The software has been designed for platform indepedence as much as
possible. The only file that may need altering for your platform is
./src/timing.cpp which currently wraps the windows multimedia timer.


Building
========

Building with Scons
-------------------

The code can be built using SCONS, available from
http://www.scons.org/. Simply cd (change directory) into the build 
directory and type scons.

> cd build
> scons

To remove intermediate files after building (but leaving the library
and demos):

> scons -c ../src


Building with Microsoft Visual Studio 8 Professional
----------------------------------------------------

Solution and project files are included for use with Microsoft visual
studio 8 professional. They may also work with Express edition, but
I've not tested that.


Documentation
-------------

To build the documentation (see below) you must have doxygen
installed (it is available from http://www.stack.nl/~dimitri/doxygen/
Simply cd into the ./doc/build/doxygen directory, then type:

> doxygen aicore.config

to build the documentation.


Layout
======

The build process creates a statically linked library in ./lib which
can be used with the include headers in ./include. The demo programs
are built and placed in the ./bin directory.

Source code is contained in the ./src directory, and documentation
is in the ./doc directory, in particular the reference documentation
is in the ./doc/ref directory.


Documentation
=============

The source code is heavily documented, and the contents correspond to
the discussion in the "Artificial Intelligence for Games" book.

It is possible to create 'doxygen' documentation with the tags in the
source code files, and a configuration for building the documentation
is provided in the ./doc/build/doxygen directory. The doxygen
configuration supplied provides only html output, since other output
formats depend on how your machine is configured.

This is not currently targeted from the scons configuration, because
scons suport for doxygen depends on where doxygen is installed on your
machine.


Demos
=====

To run the demos you will require OpenGL and GLUT installed on your
machine, and the relevant DLLs or shared objects on the path.

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