ippa

Website/Blog
http://rubylicio.us/
Member Since
Jun 14, 2008 (about 1 year)

Following 12 githubbers and watching 106 repositories view all →

Public Repositories (11)

  • pang

    A remake of the amiga classic "Pang" in Ruby / Gosu / Chingu

    legend

    Last updated Tue Nov 24 08:38:41 -0800 2009

  • chingu

    OpenGL accelerated 2D game framework for Ruby

    legend

    Last updated Tue Nov 24 07:26:54 -0800 2009

  • ghost

    A mini Ludum Dare #14 entry made in Ruby / Gosu / Chingu

    legend

    Last updated Sat Nov 21 17:33:00 -0800 2009

  • the_eternally_grey

    My Ludum Dare #15 Game Compo Entry - Ruby / Gosu / Chingu

    legend

    Last updated Wed Oct 07 13:33:53 -0700 2009

  • triangle_wars

    A topdown schmup game built with Ruby / Chingu / Gosu

    legend

    Last updated Thu Oct 01 20:01:10 -0700 2009

  • movie_maker

    Automate image movements/effects and sounds over a period of time, useful for games.

    legend

    Last updated Sun Aug 16 23:38:51 -0700 2009

  • ippa.github.com

    http://ippa.github.com/

    legend

    Last updated Wed Aug 05 16:10:02 -0700 2009

  • a_tiny_world

    Gosu/chipmunk game - Entry for RubyWeekend #3

    legend

    Last updated Wed Jul 01 18:03:57 -0700 2009

  • svg_parser

    Parses out info from a SVGfile

    legend

    Last updated Wed Sep 03 12:21:29 -0700 2008

  • acts_as_mysqlsearchable

    acts_as_mysqlsearchable makes MySQL fulltext search easy available directly in your models

    legend

    Last updated Wed Aug 27 12:58:09 -0700 2008

  • opposite_islands

    Game made with rubygame. Compoentry and winner of Rubyweekend #2.

    legend

    Last updated Wed Aug 06 08:09:48 -0700 2008

Public Activity feed

ippa pushed to master at ippa/pang Tue Nov 24 08:38:41 -0800 2009
HEAD is f0860503131369244fe86fc5b49ae91964c62439
  • ippa committed f0860503:
    bring code up to date with chingus new traits/collision detection etc
ippa pushed to master at ippa/chingu Tue Nov 24 07:26:55 -0800 2009
HEAD is 59ee4106176bc4333251ee65ab503f22bc1fbf16
  • ippa committed 59ee4106:
    Chingus Traits are now inheritable! To make your own inheritable class variables use class_inheritable_accessor :var on class level.
ippa started watching rkachowski/chingu Mon Nov 23 13:33:36 -0800 2009
chingu's description:
OpenGL accelerated 2D game framework for Ruby
ippa pushed to master at ippa/ghost Sat Nov 21 17:33:01 -0800 2009
HEAD is 7cc095fc310a0093bcaeacaae77d3ca82d78b8e2
  • ippa committed 7cc095fc:
    fixes to make it work good with latest ocra
ippa pushed to master at ippa/chingu Sat Nov 21 17:08:34 -0800 2009
HEAD is da03e304da1e4a838f14d10c93fdf562049ec8ee
ippa pushed to master at ippa/chingu Sat Nov 21 17:06:03 -0800 2009
HEAD is 3da1edd0b47d281720802c79cbcfd41cb30dab31
  • ippa committed 3da1edd0:
    Major overhaul of Parallax class. Now supports individual repeating layers on both x-axis and y-axis. Also supports rotation_center. Updated example3.rb to show off the new stuff. Bump gem.
ippa pushed to master at ippa/ghost Sat Nov 21 05:31:24 -0800 2009
HEAD is 6d8e8517f36e914e9d93e840506d7c8de59f09e8
  • ippa committed 6d8e8517:
    Cleanups and fixes, support WASD and Gamepad input with Chingu. modded build.bat cause of new Ocra. Depends on Chingu 0.6.
ippa pushed to master at ippa/chingu Sat Nov 21 05:29:30 -0800 2009
HEAD is 235bc3de22a133fb5e861c11ac16aecb8263146b

2 commits »

ippa pushed to master at ippa/chingu Sat Nov 21 05:12:48 -0800 2009
HEAD is 01dad4bf503cf3ad1b8f09033daf108b1afacd5f
  • ippa committed 01dad4bf:
    support multiple keys -> method mapping, self.input = { [:a, :left, :pad_left] => :left }. Also support simple mapping like self.input = [:left, :right] which would call method left on left arrow and same for right. Updated some examples to make use of it. Bump gem.
ippa pushed to master at ippa/ghost Fri Nov 20 14:21:45 -0800 2009
HEAD is 0748c0da36b8c4a4dead42ac36bed49dbe60243c
  • ippa committed 0748c0da:
    Cleanups, depend on latest chingu features. Also some fixes by apillet.
ippa pushed to master at ippa/chingu Fri Nov 20 12:16:15 -0800 2009
HEAD is 8740bdecdfbcd270fb21d9177ee57acf39187b6c
  • ippa committed 8740bdec:
    big trait-overhaul/refactor, may break your code. replace your has_trait with has_traits. the first now works as has_trait :trait, {options}. rewrote traits :bounding_box and :radius, partly to use the new format (try has_trait :bounding_box, :scale => 0.80, :debug => true), see updated readme for more info. shawn24 contributed an elite draw_circle(x,y,radius,color). Examples updated, game1 still in flux.
ippa pushed to master at ippa/ghost Tue Nov 17 15:50:44 -0800 2009
HEAD is af16321a068dc80a891fe466478c590608b49d13
  • ippa committed af16321a:
    FINAL - GO PLAY IT! (find the 2 hidden screenz!) :D (win32 exe available.. and source naturally)
ippa pushed to master at ippa/ghost Tue Nov 17 14:44:58 -0800 2009
HEAD is 6af6e0627a692f2d25bed782cec9905fff320a6b

2 commits »

ippa pushed to master at ippa/ghost Tue Nov 17 13:36:17 -0800 2009
HEAD is b33e5c70ebc25e8ae50887f3be105b956ed615ad

2 commits »

ippa pushed to master at ippa/ghost Tue Nov 17 08:58:20 -0800 2009
HEAD is a3304885fdc3f505a9f36dd11c773759ececd406

2 commits »

ippa pushed to master at ippa/chingu Tue Nov 17 08:50:17 -0800 2009
HEAD is 3626ef7550d84fcd9d1c2817d643a7fdc281b561
  • ippa committed 3626ef75:
    trait bounding_box borked out when having negative factor_x, fixed
ippa pushed to master at ippa/ghost Tue Nov 17 07:12:56 -0800 2009
HEAD is 9800522c4f5703bcd6fd9541b9e576fffae29d2b

4 commits »

ippa pushed to master at ippa/chingu Tue Nov 17 06:52:10 -0800 2009
ippa pushed to master at ippa/chingu Tue Nov 17 06:50:21 -0800 2009
HEAD is 28ea5b70c96b7bf70a5f0fab9bb55389d370c861
  • ippa committed 28ea5b70:
    include new file in gemspec + bump gem
ippa pushed to master at ippa/chingu Tue Nov 17 06:21:44 -0800 2009
HEAD is 787ac3ac6fd7fa9087c4eafeb24201d846b21aea
  • ippa committed 787ac3ac:
    remove @bounding_box magic from trait 'collision_detection', new trait 'bounding_box' which keeps an updated bounding_box available (adapts to x, y, factor_x, factor_y, center_x, center_y)!
ippa pushed to master at ippa/ghost Tue Nov 17 02:03:14 -0800 2009
HEAD is 2e9a448c98d28347bbc1a893f9a150e5b6737e04
ippa pushed to master at ippa/ghost Tue Nov 17 01:53:03 -0800 2009
HEAD is 9f094ce8668a0e078afd8d0d0cf7a1e5ffb82b41
  • ippa committed 9f094ce8:
    enemy tweaking, made some code clearer, also collide player-bullets with terrain, no crash on left, 2 new 'hidden' screens with sounds :p
ippa pushed to master at ippa/ghost Mon Nov 16 13:04:01 -0800 2009
HEAD is aaf621874071a13826c744bf90cdd4cc1fdd6021
  • ippa committed aaf62187:
    mark grave clearer @ start.. try pure gosu gamepad support
ippa pushed to master at ippa/ghost Mon Nov 16 12:16:06 -0800 2009
HEAD is 5d42c07e3c21611ebe31c51b6e4f896588f2ccd2
  • ippa committed 5d42c07e:
    pre-cache some sounds, put out more enemies on the level, use timer-trait to time them, have evil spirits shoot multibulletz, longer cooling down period for player, change color on hidious blue ghost, tweak player and enemyspeedz, 5 new levels, proper ending
ippa pushed to master at ippa/chingu Mon Nov 16 10:43:14 -0800 2009
HEAD is a024668fef3d6a029ef789748a3e394b300e4c30

2 commits »

ippa pushed to master at ippa/chingu Mon Nov 16 06:33:37 -0800 2009
HEAD is 329ded8364107b69f28965f8096e9ad0c89b6091
  • ippa committed 329ded83:
    restore fills old behaivor, release new gem
ippa pushed to master at ippa/ghost Mon Nov 16 05:53:31 -0800 2009
HEAD is a466814fc1a9c8ef44fb200f6779a53384504233
  • ippa committed a466814f:
    full intro working, downsampled mono sounds fixed for most in game events
ippa pushed to master at ippa/chingu Mon Nov 16 05:21:43 -0800 2009
HEAD is a9470d7fef1e1b30c585efd9fba17ffc82292743
  • ippa committed a9470d7f:
    exprimental support for traits in Chingu::GameState
ippa pushed to master at ippa/ghost Mon Nov 16 02:51:26 -0800 2009
HEAD is 6d6ee97c3871025f08d6ddc76946adb0a23ac976
  • ippa committed 6d6ee97c:
    New enemy, spirit. Each enemy comes in 3 types which mods color, speed, fire_rate. Player can now fire.. collision detection bullets <-> enemies <-> player working. Enemy die effect.
ippa started watching benprew/pony Sun Nov 15 21:31:15 -0800 2009
pony's description:
The express way to send mail from Ruby.
ippa pushed to master at ippa/ghost Sun Nov 15 15:13:06 -0800 2009
HEAD is 75087b6c74e9bc9875bd49803aebac21b1e73e68
ippa added jacius to ghost Sun Nov 15 15:10:34 -0800 2009
ghost is at ippa/ghost
ippa pushed to master at ippa/ghost Sun Nov 15 15:07:34 -0800 2009
HEAD is 6853d79961988e8019531af167586a0f42255be9
  • ippa committed 6853d799:
    start out with Alive game state again
ippa pushed to master at ippa/ghost Sun Nov 15 15:02:49 -0800 2009
HEAD is fa2fb81a4170e9a1e9aed54c6cefef6766b06db3
  • ippa committed fa2fb81a:
    flesh out code into new files, fix bugs and clean up. collision detection between player and enemies, put out more enemies on screen 2 3 and 4.