jacius / rebirth

High-level game framework, built on Rubygame & OpenGL. (On hold)

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jacius (author)
Wed Feb 25 22:56:58 -0800 2009
commit  5aaeedc86182aecbff26ed71178805826127bd08
tree    8c79ccecc4ecf93d65e5af486064880b084de9a8
parent  ef6da6925979b82eaf4cd3f7095ec16f5ec7b20a
rebirth / demos / 06_gameobject_demo.rb
100755 132 lines (102 sloc) 3.069 kb
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#!/usr/bin/env ruby
 
#
#
# DEMO: GameObject
#
# DESC: Displays a solid white box that can be moved with
# the number keypad. Quits when Q key pressed.
#
# DATE: 2009-02-25
#
#
#--
#
# This file is one part of:
#
# Rebirth - Game development library for Ruby
# Copyright (C) 2008, 2009 John Croisant
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License, version 2.1, as published by the Free Software Foundation.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
#++
 
# Prefer local library over installed version.
$:.unshift( File.join( File.dirname(__FILE__), "..", "lib" ) )
 
require 'rebirth'
include Rebirth
include Rubygame::EventTriggers
include Rubygame::EventActions
 
 
class MyBox < Rebirth::GameObject
 
  def initialize( options={} )
    super
    
    add_shapes( Box.new )
    make_hooks( DrawEvent => :draw,
                :keypad_4 => :move_left,
                :keypad_6 => :move_right,
                :keypad_8 => :move_up,
                :keypad_2 => :move_down,
                :keypad_7 => :rot_left,
                :keypad_9 => :rot_right,
                :keypad_plus => :scale_up,
                :keypad_minus => :scale_down )
  end
 
  def move_left
    @pos += Vector[-10,0]
  end
 
  def move_right
    @pos += Vector[10,0]
  end
 
  def move_up
    @pos += Vector[0,10]
  end
 
  def move_down
    @pos += Vector[0,-10]
  end
 
  def rot_left
    @rot += 15
  end
 
  def rot_right
    @rot -= 15
  end
 
  def scale_up
    @scale *= 1.1
  end
 
  def scale_down
    @scale *= (1 / 1.1)
  end
 
end
 
 
View.open([640,480])
 
evm = EventManager.instance
evm.make_magic_hooks( :q => Proc.new { throw :quit } )
 
puts "Use the number keypad to move. Press Q to exit."
 
 
# Create Camera and register to receive DrawEvents
camera = Camera.new( :pos => Vector[320,240],
                     :rot => 0,
                     :scale => Vector[1,1],
                     # viewport deliberately off-center
                     :viewport => [30, 30, 600, 440],
                     :bgcolor => [0.2, 0, 0.2, 1])
evm.make_magic_hooks_for( camera, { DrawEvent => :pre_draw } )
 
 
# Create Box and register to receive events
box = MyBox.new( :pos => Vector[320,240],
                 :scale => Vector[128,64] )
evm.make_magic_hooks_for( box, { YesTrigger.new => :handle } )
 
 
# Another hook, this time for after everything is drawn
evm.make_magic_hooks_for( camera, { DrawEvent => :post_draw } )
 
 
draw_event = DrawEvent.new
 
catch :quit do
  loop do
    evm.push( draw_event )
    evm.update
  end
end