#!/usr/bin/env ruby
# This program is PUBLIC DOMAIN.
# It is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
require "rubygame"
require "rubygame/sfont"
include Rubygame
def main(*args)
font_name = ""
if args.length < 1
font_name = "term16.png"
puts <<EOF
You can pass the filename of a SFont-compatible font as the
first argument to try it, e.g.: ./demo_sfont.rb my_font.png
There are many sample fonts available online:
http://user.cs.tu-berlin.de/~karlb/sfont/fonts.html
EOF
else
font_name = args[0]
end
screen = Screen.set_mode([700,400])
queue = EventQueue.new()
queue.ignore = [ActiveEvent,MouseMotionEvent,MouseUpEvent,MouseDownEvent]
screen.title = "SFont Test (%s)"%font_name
font = SFont.new(font_name)
renders = []
renders << font.render("This font is: %s"%font_name)
renders << font.render("I say, \"I love pie!\"")
renders << font.render("I could eat #{Math::PI} pies.")
renders << font.render("0 1 2 3 4 5 6 7 8 9")
renders << font.render("!@\#$%^&*()[]{}<>;:/\\+=-_'`\"")
renders << font.render("abcdefghijklmnopqrstuvwxyz")
renders << font.render("ABCDEFGHIJKLMNOPQRSTUVWXYZ")
(renders.length).times do |i|
renders[i].blit(screen,[10,10+font.height*i])
end
screen.update()
queue.wait()
end
main(*ARGV)