<?xml version="1.0" encoding="UTF-8"?>
<commit>
  <added type="array"/>
  <modified type="array">
    <modified>
      <diff>@@ -17,8 +17,8 @@ are not using Rubygame.
 
 2. If your game uses multiple ruby threads, set Clock#nice to true.
 
-3. Call Clock#tick once per frame. It returns a Rubygame::ClockTicked
-   event.
+3. Call Clock#tick once per frame. It returns a 
+   Rubygame::Events::ClockTicked instance.
 
 4. Use ClockTicked#seconds to see how much time passed since the
    previous frame. Use that number to calculate how far your</diff>
      <filename>doc/managing_framerate.rdoc</filename>
    </modified>
  </modified>
  <removed type="array"/>
  <parents type="array">
    <parent>
      <id>9c52cd4fe3df80909e85c914826b8cd4677c9c63</id>
    </parent>
  </parents>
  <author>
    <name>John Croisant</name>
    <email>jacius@gmail.com</email>
  </author>
  <url>http://github.com/jacius/rubygame/commit/367d053848582e1f34925893a2a683deb82fd02d</url>
  <id>367d053848582e1f34925893a2a683deb82fd02d</id>
  <committed-date>2009-04-26T23:30:01-07:00</committed-date>
  <authored-date>2009-04-26T23:29:15-07:00</authored-date>
  <message>Minor fix in managing_framerate.rdoc (ClockTicked path).</message>
  <tree>0165ce9b43c09e38086ed9441d4be5806bd6873e</tree>
  <committer>
    <name>John Croisant</name>
    <email>jacius@gmail.com</email>
  </committer>
</commit>
