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rubygame /
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LICENSE | Sat Dec 04 10:15:56 -0800 2004 | |
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README | ||
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make_docs.sh | ||
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samples/ | ||
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setup.rb | ||
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README
Rubygame README ============ Rubygame is loosely based on Ruby/SDL [1] and pygame [2], intended to provide functionality similar to pygame, but for those who prefer Ruby over Python. It was born out of a need (specifically, MY need) for a clean, convenient Ruby-to-SDL binding. If Rubygame isn't your cup of tea, you might try another Ruby-to-SDL binding, RUDL [3]. Note that while I intend to make it as easy to make games in Ruby as it is to make games in Python, this is NOT just a clone of pygame. This is to say, where there are opportunities for improvement, I will attempt to make those improvements. Many of the tutorials and examples for pygame will work with Rubygame, after some minor modification, so I encourage you to consult those as well. Rubygame is being programmed to be modular, meaning you can pick and choose which parts to use. For example, if you don't need TrueType font support, SDL_ttf is not needed to compile Rubygame. Additionally, it is possible for a game to detect at run-time which features are present, and behave differently (for example, disabling optional features). Further, Rubygame is (or will be) multi-tiered, meaning that you can access Rubygame's functionality on a number of levels, each level being built on the level below it. At the lowest level, Rubygame is essentially a Ruby interface to SDL. At higher levels, Rubygame provides sprite classes, event queues, etc. At still higher levels, Rubygame might (in the future) provide features like a simple physics model or animation classes. Each higher level is closer to a complete game, but is also less flexible. Rubygame is still (as of May 2005) in early development, and as such it may contain many bugs and is prone to API changes. If you would like to help make Rubygame better, please send me comments via email (address at bottom of file)! ---- Footnotes ---- 1. http://www.kmc.gr.jp/~ohai/rubysdl.en.html 2. http://www.pygame.org 3. http://rudl.sourceforge.net Requirements ------------ Rubygame has been tested (and was developed) on the following, although older versions might work: * ruby >= 1.8 * SDL >= 1.2.7 * SDL_gfx >= 2.0.10 (for Draw/Transform modules) * SDL_image >= 1.2.3 (for Image.load() method) * SDL_ttf >= 2.0.6 (for Font::TTF class) If you are compiling source, you will obviously need a C compiler as well. These versions of gcc worked fine for me: * gcc >= 3.3.2 (other compilers might work too) If you are compiling source on a binary-based ditribution (i.e., not Gentoo or LFS) you will also need the "dev" packages of ruby, SDL, SDL_gfx, SDL_image, and SDL_ttf. At this time, Rubygame is only known to work on GNU/Linux. MacOSX and (eventually) Windows ports are likely. If you want to use Rubygame on either of those platforms, please send me an email (address at bottom of file) and tell me, so I can guage interest! Install ------- Decompress archive and enter its top directory. Then run ($ indicates as user, # as root): $ ruby setup.rb config $ ruby setup.rb setup # ruby setup.rb install or just: # ruby setup.rb all You can also install files into your favorite directory by supplying setup.rb some options. Try "ruby setup.rb --help". During the 'config' phase, you may pass any of these additional arguments like so: "ruby setup.rb config -- --arg1 val --arg2" --with-gfx (bool, default: yes) Compile Rubygame with SDL_gfx support? This is required for the 'Draw' and 'Transform' modules to work. --with-image (bool, default: yes) Compile Rubygame with SDL_image support? This is required for the Image.load() method to work. --with-ttf (bool, default: yes) Compile Rubygame with SDL_ttf support? This is required for the Font::TTF class to work. --include-path (path) A colon-separated list of directory paths to check for C headers, supplementing the directory given by `sdl-config --cflags`. Use this to help the compiler find headers installed in unusual places. --library-path (path) A colon-separated list of directory paths to check for libraries, supplementing the directory given by `sdl-config --libs`. Use this to help the compiler find libraries installed in unusual places. --no-sdl-config (bool, default: no) Don't use `sdl-config` to get compiler flags or include/library paths. Only use this if you know what you're doing! Usage ----- To use Rubygame in an application, do: require 'rubygame' You will probably also want a display window and event queue: screen = Rubygame::Screen.set_mode( [640,480] ) queue = Rubygame::Queue.instance() For more information, see the documentation in the "doc/" folder or online at http://rubygame.seul.org License ------- Rubygame is distributed under the terms of the GNU Lesser GPL. See LICENSE for more details. The font file, 'samples/freesansbold.ttf' is distributed under the terms of the GNU GPL. See 'samples/README' and 'samples/GPL' for more details. John 'jacius' Croisant (jacius at seul dot org)








