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README
== What is rb++? Rb++ makes it almost trivially easy to create Ruby extensions for any C or C++ library / code. In the simplest of cases, there is no need to ever touch C, everything is done in a very simple and clean Ruby API. Note: For those familiary with py++, the similarities are minimal. Outside of the purpose of both libraries, rb++ was built from scratch to provide a Ruby-esque query and wrapping API instead of being a port. However, many thanks to Roman for his work, the major inspiration for this library. == Requirements * rbgccxml * rice (http://rice.rubyforge.org) == Installation Rice builds and installs on any *nix system, including Mac OS X and Cygwin. Rice, and therefor rb++ will not work on Windows outside of Cygwin. Everything is installed with a simple line: gem install rbplusplus == The Project For bug reports, patch submissions, project annoucements and downloads, visit rb++'s rubyforge project page at: http://www.rubyforge.org/projects/rbplusplus Feel free to post help request, hints, or general ideas on the forums. Rb++'s source is in a git repository hosted on github: Project page: http://github.com/jameskilton/rbgplusplus/tree/master Clone with: git clone git://github.com/jameskilton/rbplusplus.git == Getting Started All rb++ projects start off with the Extension class: require 'rbplusplus' include RbPlusPlus Extension.new "extension_name" The one requirement on the C++ code for rb++ to easily handle it, is that the code that's to be wrapped is in its own namespace. If the code to be wrapped is in the global namespace, then you should build a seperate header file that includes all the files to be wrapped inside of a namespace: namespace to_wrap { #include "file1.h" #include "file2.h" #include "file3.h" ... } Extension has two ways of being used: block syntax for simple projects and immediate syntax for more control over the whole process. === Block Mode For basic reading and wrapping needs, the block syntax makes rb++ very easy to write and read Extension.new "extension" do |e| ... end === Immediate Mode For those that want more fine-grained control over the parsing / building / writing / compiling process, immediate syntax is also available e = Extension.new "extension" ... e.build # => Generates the C++ code e.write # => Writes out to files e.compile # => Compiles into an extension Please note the ##build ##write and ##compile methods. These are required for an extension to be built. These calls are made automatically in Block Mode. See the RbPlusPlus::Extension class for more details. == Basic Usage For the most basic usage, where there are C++ header files to wrap and it's simple enough to not need extra processing, there are only two required calls: Extension.sources and Extension.namespace. Extension.sources has a few ways to be called (as RbGCCXML.parse): # A single header file Extension.new "extension" do |e| e.sources "/path/to/header.h" end # An array of header files Extension.new "extension" do |e| e.sources ["/path/to/header.h", "/path/there.h"] end # A glob Extension.new "extension" do |e| e.sources "/path/to/*.h" end # An array of globs Extension.new "extension" do |e| e.sources ["/path/to/*.h", "/elsewhere/*.hpp"] end One special method that's also required in the Immediate Mode is Extension.working_dir=. This specifies where rb++ will put the generated code. In Block Mode, the default is to put the code in __FILE__/generated, but as rb++ cannot ascertain the __FILE__ information without a block, it will need to be stated explicitly. This does work in Block Mode, it will just overrite the default. e = Extension.new "extension" e.working_dir = "/path/to/generate/files/" The last required method is Extension.namespace. As mentioned above, all extensions are built from code in a given C++ namespace. That namespace needs to be specified before Rb++ will start any processing # Wrap all code under the 'to_wrap' namespace Extension.new "extension" do |e| e.namespace "to_wrap" end There is one place where Extension.namespace isn't exactly required, and that's when you're specifying extra Ruby Modules that will contain the wrapped code. == More Detailed Usage Because C++ does not easily wrap into Ruby code for many reasons, rb++ is much more capable than just the basic usage above. There are many different features available to help define and build the wrapper. === Modules An extension can include 0..n modules in which code will be wrapped. Any given module needs to be given a ##namespace call. This defines which C++ code will be wrapped into this module. Extension.new "extension" do |e| e.sources ... # If there is no global-space code to be wrapped # .namespace is not required here e.module "MyModule" do |m| m.namespace "my_module" end end This will create an extension with the module +MyModule+ in which all the C++ code under the +my_module+ namespace will be wrapped. == Possible 'Gotchas' * Method / function names are underscored by default. So <tt>YourClass::doSomething</tt> becomes <tt>YourClass#do_something</tt> == Misc Options === File Writing Options By default, rb++ will write out the extension in multiple files, following the convention of extension_name.cpp ClassName.rb.hpp ClassName.rb.cpp ModuleName_ClassName.rb.hpp ModuleName_ClassName.rb.cpp ... rb++ can instead write out the extension code in a single file (extension_name.cpp) with Extension.writer_mode Extension.new "extension" do |e| e.writer_mode :single end === Compiling options rb++ takes care of setting up the extension to be properly compiled, but sometimes certain compiler options can't be deduced. rb++ has options to specify library paths (-L), libraries (-l), and include paths (-I) to add to the compilation lines, as well as just adding your own flags directly to the command line. These are options on Extension.sources Extension.new "extension" do |e| e.sources *header_dirs, :library_paths => *paths, # Adds to -L :libraries => *libs, # Adds to -l :include_paths => *includes, # Adds to -I :cxxflags => *flags, # For those flags that don't match the above three :ldflags => *flags, # For extra linking flags that don't match the above end Any compiler errors and the full build log will be found in rbpp_compile.log.








