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README
== What is rb++? Rb++ makes it almost trivially easy to create Ruby extensions for any C or C++ library / code. In the simplest of cases, there is no need to ever touch C, everything is done in a very simple and clean Ruby API. Note: For those familiar with py++, the similarities are minimal. Outside of the purpose of both libraries, rb++ was built from scratch to provide a Ruby-esque query and wrapping API instead of being a port. However, many thanks to Roman for his work, the major inspiration for this library. == Requirements * rbgccxml * rice (http://rice.rubyforge.org) == Installation Rice builds and installs on any *nix system, including Mac OS X and Cygwin. Rice, and therefor rb++ will not work on Windows outside of Cygwin. Everything is installed with a simple line: gem install rbplusplus == The Project For bug reports, patch submissions, project annoucements and downloads, visit rb++'s rubyforge project page at: http://www.rubyforge.org/projects/rbplusplus Feel free to post help request, hints, or general ideas on the forums. Rb++'s source is in a git repository hosted on github: Project page: http://github.com/jameskilton/rbgplusplus/tree/master Clone with: git clone git://github.com/jameskilton/rbplusplus.git == Getting Started All rb++ projects start off with the Extension class: require 'rbplusplus' include RbPlusPlus Extension.new "extension_name" The one requirement on the C++ code for rb++ to easily handle it, is that the code that's to be wrapped is in its own namespace. If the code to be wrapped is in the global namespace, then you should build a seperate header file that includes all the files to be wrapped inside of a namespace: namespace to_wrap { #include "file1.h" #include "file2.h" #include "file3.h" ... } Extension has two ways of being used: block syntax for simple projects and immediate syntax for more control over the whole process. === Block Mode For basic reading and wrapping needs, the block syntax makes rb++ very easy to write and read Extension.new "extension" do |e| ... end === Immediate Mode For those that want more fine-grained control over the parsing / building / writing / compiling process, immediate syntax is also available e = Extension.new "extension" ... e.build # => Generates the C++ code e.write # => Writes out to files e.compile # => Compiles into an extension Please note the ##build ##write and ##compile methods. These are required for an extension to be built. These calls are made automatically in Block Mode. See the RbPlusPlus::Extension class for more details. == Basic Usage For the most basic usage, where there are C++ header files to wrap and it's simple enough to not need extra processing, there are only two required calls: Extension.sources and Extension.namespace. Extension.sources has a few ways to be called (and is much the same as RbGCCXML.parse): # A single header file Extension.new "extension" do |e| e.sources "/path/to/header.h" end # An array of header files Extension.new "extension" do |e| e.sources ["/path/to/header.h", "/path/there.h"] end # A glob Extension.new "extension" do |e| e.sources "/path/to/*.h" end # An array of globs Extension.new "extension" do |e| e.sources ["/path/to/*.h", "/elsewhere/*.hpp"] end One special method that's also required in the Immediate Mode is Extension#working_dir=. This specifies where rb++ will put the generated code. In Block Mode, the default is to put the code in __FILE__/generated, but as rb++ cannot ascertain the __FILE__ information without a block, it will need to be stated explicitly. Use this method in Block Mode if the default location does not work. e = Extension.new "extension" e.working_dir = "/path/to/generate/files/" The last required method is Extension#namespace. As mentioned above, all extensions are built from code in a given C++ namespace. That namespace needs to be specified before Rb++ will start any processing # Wrap all code under the 'to_wrap' namespace Extension.new "extension" do |e| e.namespace "to_wrap" end There is one place where Extension#namespace isn't exactly required: when you'll be wrapping up the C++ code soley in other Ruby modules to be contained in the extension. The general rule is this: <b>If you want C++ code wrapped, you must use Extension#namespace to specify which code should go where</b>. == More Detailed Usage Because C++ does not easily wrap into Ruby code for many reasons, rb++ is much more capable than just the basic usage above. There are many different features available to help define and build the wrapper. === Modules An extension can include 0..n modules in which code will be wrapped. Any given module needs to be given a ##namespace call. This defines which C++ code will be wrapped into this module. Extension.new "extension" do |e| e.sources ... # If there is no global-space code to be wrapped # #namespace is not required here e.module "MyModule" do |m| # We want to wrap all code in ::my_module into this ruby module m.namespace "my_module" end end === Particularly hairy APIs It's well known that source code may not follow a very clean format, or even be internally consistent. When dealing with such problems -- code that just won't adhere to a wrappable format -- rb++ opens up a slew of manipulation routines for controlling exactly what gets wrapped, where it gets wrapped, and how it gets wrapped. ==== Excluding / Ignoring Often times you will want to ignore a method on an object, a whole class, or a whole namespace even. This can be useful if the function you wish to ignore takes a 'void *' as an argument, or for a variety of other reasons. You can tell rb++ which namespaces/classes/methods to ignore very easily: Extension.new "extension" do |e| e.sources ... node = e.namespace "Physics" node.classes("Callback").ignore # Ignore classes named Callback node.classes("Shape").methods("registerCallback").ignore # Ignore the method Shape::registerCallback end You can also ignore a whole query result with the same notation: Extension.new "extension" do |e| ... node.methods.find(:all, :name => "free").ignore # Ignores all class methods named 'free' ... end ==== Including If a C++ library has a certain class in an undesired namespace, or a certain function with undesired visibility you can easily fix this by using the declarative 'include'. Extension.new "extension" do |e| e.sources ... node = e.namespace "PhysicsMath" e.module "Physics" do |m| m.module "Math" do |math| #moves each class to Physics::Math node.classes.each do |c| math.includes c end end end end Note that when you include something in a module it is moved from it's original location. In the example above the classes will only exist in Physics::Math and not PhysicsMath ==== Renaming Sometimes C++ libraries implement certain architectures that are nice to have in C++, but are terrible in Ruby. For example, many older libraries in C++ start name their classes with a "C#{class}". In order to rectify this you use the #wrap_as method to rename the node: Extension.new "extension" do |e| e.sources ... node = e.namespace "Physics" node.classes("CShape").wrap_as("Shape") node.classes("CShape").methods("hasCollided").wrap_as("collided?") end ==== Function / Method Conversions C++ APIs can also sometimes put as global functions functionality you want contained in a class or module. This kind of wrapping is also trivially easy in rb++. Say you have the function: inline int mod(int a, int b) { return a%b; } and you want to add it to your Math class: mod = node.functions("mod") node.classes("Math").includes mod.as_instance_method Please note the #as_instance_method. You now have Math#mod in your extension require 'extension' Math.new.mod(1, 2) == Possible 'Gotchas' === Constructor overloading A current limitation in rice currently does not allow for more than one constructor to be exported. This will not be a limitation in future versions of Rice, but for now make sure that only one constructor is wrapped. This can be done via direct constructor access: node.classes("MyClass").constructors[0].ignore or by querying according to the arguments of the constructor(s) you want to ignore: node.classes("MyClass").constructors.find(:arguments => [nil, nil]) # ignore constructors with 2 arguments === Method overloading Method overloading is supported, but not by Rice. Therefore all overloaded methods are wrapped in the order that they are presented to gccxml. For example: class System { public: System() {} inline void puts(std::string s) { std::cout << s << std::endl; } inline void puts() { puts(""); } }; can be used by default in rb++ like so: s = System.new s.puts_0("Hello world") s.puts_1 You can, however, rename them as you see fit if you tell rb++ how, for example: puts_methods = node.classes("System").methods("puts") # Gives 2 puts methods back puts_methods[0].wrap_as("puts") After doing this you can use the methods as follows: s = System.new s.puts("Hello World") s.puts_1 === Methods with optional arguments Rice does not currently support default arguments. Right now they are all required. For example: int times(int a=0, int b=0) { return a*b; } can only be invoked with 2 arguments. If you are having problems with this, please consult the rb++ forum. === Additional notes * Method / function names are underscored by default. So <tt>YourClass::doSomething</tt> becomes <tt>YourClass#do_something</tt> == Misc Options === File Writing Options By default, rb++ will write out the extension in multiple files, following the convention of extension_name.cpp _ClassName.rb.hpp _ClassName.rb.cpp _ModuleName_ClassName.rb.hpp _ModuleName_ClassName.rb.cpp ... This is done to prevent obscenely long compile times, super large code files, or uncompilable extensions due to system limitations (e.g. RAM) that are common with big SWIG projects. Rb++ can also write out the extension code in a single file (extension_name.cpp) with Extension#writer_mode Extension.new "extension" do |e| e.writer_mode :single end === Compilation options rb++ takes care of setting up the extension to be properly compiled, but sometimes certain compiler options can't be deduced. rb++ has options to specify library paths (-L), libraries (-l), and include paths (-I) to add to the compilation lines, as well as just adding your own flags directly to the command line. These are options on Extension.sources Extension.new "extension" do |e| e.sources *header_dirs, :library_paths => *paths, # Adds to -L :libraries => *libs, # Adds to -l :include_paths => *includes, # Adds to -I :cxxflags => *flags, # For those flags that don't match the above three :ldflags => *flags, # For extra linking flags that don't match the above :includes => *files, # For when there are header files that need to be included into the # compilation but *don't* get parsed out and wrapped :include_source_files => *files # A list of source files that will get copied into working_dir and # compiled with the extension end Any compiler errors and the full build log will be found in rbpp_compile.log.








