public
Description: C++ API for development of OpenGL accelerated applications/games. [abandoned]
Homepage: http://photon.sourceforge.net/
Clone URL: git://github.com/jamesturk/photon.git
photon /
name age message
file .cvsignore Sun Jul 17 15:50:26 -0700 2005 *** empty log message *** [jamesturk]
file CHANGELOG.txt Mon Nov 14 22:01:12 -0800 2005 .txt->.html [jamesturk]
file CREDITS.html Mon Nov 14 20:11:05 -0800 2005 .txt->.html [jamesturk]
file IFAQ.html Mon Nov 14 22:01:12 -0800 2005 .txt->.html [jamesturk]
file INSTALL.html Mon Nov 14 21:48:31 -0800 2005 .txt->.html [jamesturk]
file LIBRARIES.html Mon Nov 14 21:06:00 -0800 2005 .txt->.html [jamesturk]
file LICENSE.txt Sun Jul 17 15:41:03 -0700 2005 added documentation text files [jamesturk]
file README.txt Mon Nov 14 22:01:12 -0800 2005 .txt->.html [jamesturk]
file RELEASE-HOWTO.txt Fri Aug 19 00:23:38 -0700 2005 win32-mingw guidelines [jamesturk]
file SConstruct Wed Nov 23 11:38:51 -0800 2005 removed SpinDoctor, oops [jamesturk]
directory codeblocks/ Wed Aug 17 23:47:17 -0700 2005 added IDE-specific readmes [jamesturk]
directory devcpp/ Wed Aug 17 23:47:17 -0700 2005 added IDE-specific readmes [jamesturk]
directory docs/ Fri Nov 18 21:31:28 -0800 2005 files3 [jamesturk]
directory include/ Mon Nov 14 18:59:08 -0800 2005 windowed/fullscreen fix [jamesturk]
directory msvc/ Wed Aug 17 21:22:34 -0700 2005 added extremely shaky MSVC support [jamesturk]
directory ndoc/ Mon Nov 14 18:59:08 -0800 2005 windowed/fullscreen fix [jamesturk]
file photon.mm Tue Mar 07 15:28:09 -0800 2006 0.1 progress [jamesturk]
file release.sh Thu Aug 18 22:42:51 -0700 2005 create archive in correct location [jamesturk]
directory src/ Sun May 13 08:18:37 -0700 2007 fixed a /0 bug [jamesturk]
directory test/ Mon Nov 14 18:59:08 -0800 2005 windowed/fullscreen fix [jamesturk]
README.txt
Thank you for downloading photon,
    Photon is an API which is designed primarily to ease creation of hardware 
accelerated 2D games with OpenGL and other open source & cross platform 
libraries. Photon aims to simplify portable game development, enabling 
developers to focus on the gameplay. Photon uses OpenGL for hardware accelerated
rotation, alpha blending, resizing, and drawing. Photon is built entirely on 
free software, using libraries including including GLFW, PhysFS, OpenAL, Corona,
Freetype and boost.. Using Photon does not require knowledge of any of these 
libraries as their needed functionality is wrapped entirely within Photon’s rich
class library so that anyone with a decent grasp of C++ can use Photon.
    photon is a cross platform API, designed primarily for game development.
photon is designed to run on as many operating systems as possible, and OS 
support is only limited by libraries which Photon depends on, at the moment
photon should run on Windows, Linux, OSX, and other Operating Systems
which have OpenGL support. 

-------

If this is a source distribution you'll need to build photon before you can use 
it in your own applications, for details on how to build and install photon 
check out INSTALL.html

If this is a binary distribution you can start using photon right away by 
linking the photon library (found in the lib/ subfolder) and it's dependencies
with your applications.

If you need any help or have any questions check out IFAQ.html or visit photon's
homepage at http://photon.sourceforge.net/.

$Id: README.txt,v 1.3 2005/11/15 06:01:12 cozman Exp $