public
Description: 2D game API using OpenGL for fast 2D drawing and SDL for everything else [obsolete]
Homepage: http://zengine.sourceforge.net
Clone URL: git://github.com/jamesturk/zengine.git
zengine / config
100644 31 lines (24 sloc) 0.741 kb
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#Config file for ZEngine#
  #Edit only this file#
 
BUILD_NAME=ZEngine-0.8.5
 
    ###Cygwin###
#GL_LIB_NAME=OpenGL32
#GL_INC_PATH=-I/usr/include/w32api/GL
#GL_LIB_PATH=-L/lib/w32api
#EXTRA_OPTIONS=-O2 -mwindows
#add -mno-cygwin if compiling lib for non-cygwin g++ on windows
 
    ###Linux###
GL_LIB_NAME=GL
 
##Define compiler commands:
CC=gcc #c compiler
CPPC=g++ #cpp compiler
AR=ar rcs
 
###Define compiler options:
WARN_LEVEL=-W -Wall
SDL_INC_PATH=-I/usr/local/include/SDL
SDL_LIB_PATH=-L/usr/local/lib/
LIBS=-lZEngineS -lSDL_mixer -lSDL_image -lSDL_ttf -lSDLmain -lSDL -l$(GL_LIB_NAME)
 
##Define install location:
INSTALL_INC= /usr/local/include/$(BUILD_NAME)
INSTALL_LIB= /usr/local/lib
INSTALL_DOC= /usr/local/doc/$(BUILD_NAME)