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Description: A random maze generator in C, with a CGI front-end for generating random dungeons for D&D, 3rd edition
Homepage:
Clone URL: git://github.com/jamis/dnd-dungeon.git
jamis (author)
Wed Sep 10 09:08:42 -0700 2008
name age message
file LICENSE Wed Sep 10 09:08:42 -0700 2008 initial commit [jamis]
file Makefile Wed Sep 10 09:08:42 -0700 2008 initial commit [jamis]
file README Wed Sep 10 09:08:42 -0700 2008 initial commit [jamis]
directory data/ Wed Sep 10 09:08:42 -0700 2008 initial commit [jamis]
directory doc/ Wed Sep 10 09:08:42 -0700 2008 initial commit [jamis]
directory include/ Wed Sep 10 09:08:42 -0700 2008 initial commit [jamis]
directory src/ Wed Sep 10 09:08:42 -0700 2008 initial commit [jamis]
directory tem/ Wed Sep 10 09:08:42 -0700 2008 initial commit [jamis]
README
This application is a generator, capable of randomly producing full-fledged
dungeons and mazes for D&D, 3rd edition. It includes a CGI
front-end, as well as a command-line front-end that is suitable only for
generating mazes (though is quite powerful for all of that).

BUILDING
--------

This library was written well before I knew anything about autoconf and
friends. Thus, the makefile should be considered to be only a guideline, and
you're expected to actually MUCK WITH IT. Yes, I know. How deliciously
primitive.

You should set the CFLAGS environment variable to the locations of the
following header files:

* dnd-writetem (a library hosted at this site)
* dnd-util (a library hosted at this site)
* dnd-npc (a library hosted at this site)
* qDecoder (http://www.qDecoder.org)
* gd2 (http://www.boutell.com/gd/)

You should also set the LDFLAGS environment variable to the locations of the
library (*.a) files for each of the above as well.