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dnd-npc /
| name | age | message | |
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.gitignore | Tue Sep 09 22:02:12 -0700 2008 | |
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LICENSE | Tue Sep 09 21:50:23 -0700 2008 | |
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Makefile | Tue Sep 09 21:50:23 -0700 2008 | |
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README | Tue Sep 09 22:09:19 -0700 2008 | |
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history/ | Tue Sep 09 21:50:23 -0700 2008 | |
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include/ | Tue Sep 09 21:50:23 -0700 2008 | |
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npc.rc | Tue Sep 09 21:50:23 -0700 2008 | |
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resource.h | Tue Sep 09 21:50:23 -0700 2008 | |
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src/ | Tue Sep 09 21:50:23 -0700 2008 | |
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tem/ | Tue Sep 09 21:50:23 -0700 2008 |
README
This application is a generator, capable of randomly producing full-fledged non-player characters (NPCs) for D&D, 3rd edition. It includes a CGI front-end, a command-line front-end, and a windows front-end (though building the windows front-end is left as an exercise for the reader). BUILDING -------- This library was written well before I knew anything about autoconf and friends. Thus, the makefile should be considered to be only a guideline, and you're expected to actually MUCK WITH IT. Yes, I know. How deliciously primitive. You should set the CFLAGS environment variable to the locations of the following header files: * dnd-templates (a library hosted at this site) * dnd-writetem (a library hosted at this site) * dnd-util (a library hosted at this site) * qDecoder (http://www.qDecoder.org) You should also set the LDFLAGS environment variable to the locations of the library (*.a) files for each of the above as well.







