jdg / MBProgressHUD

MBProgressHUD + Customizations

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MBProgressHUD / MBProgressHUD.m
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//
// MBProgressHUD.m
// Version 0.1
// Created by Matej Bukovinski on 8.4.09.
//
 
#import "MBProgressHUD.h"
 
 
@interface MBProgressHUD ()
 
- (void)hideUsingAnimation:(BOOL)animated;
- (void)showUsingAnimation:(BOOL)animated;
 
- (void)fillRoundedRect:(CGRect)rect inContext:(CGContextRef)context;
 
- (void)done;
 
@property (assign) float width;
@property (assign) float height;
 
@end
 
 
 
@implementation MBProgressHUD
 
@synthesize delegate;
@synthesize labelText;
@synthesize detailsLabelText;
@synthesize opacity;
@synthesize labelFont;
@synthesize detailsLabelFont;
 
@synthesize width;
@synthesize height;
 
 
#pragma mark Build up
 
#define MARGIN 20.0
#define PADDING 4.0
 
#define LABELFONTSIZE 22.0
#define LABELDETAILSFONTSIZE 16.0
 
- (id)initWithWindow:(UIWindow* )window {
return [self initWithFrame:window.bounds];
}
 
- (id)initWithFrame:(CGRect)frame {
    if (self = [super initWithFrame:frame]) {
// Set default values for properties
self.labelText = @"";
self.detailsLabelText = @"";
self.opacity = 0.9;
self.labelFont = [UIFont boldSystemFontOfSize:LABELFONTSIZE];
self.detailsLabelFont = [UIFont boldSystemFontOfSize:LABELDETAILSFONTSIZE];
 
// Transparent background
        self.opaque = NO;
self.backgroundColor = [UIColor clearColor];
 
// Make invisible for now
self.alpha = 0.0;
 
// Add indicator subview
indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
 
// Add label
label = [[UILabel alloc] initWithFrame:self.bounds];
 
// Add details label
detailsLabel = [[UILabel alloc] initWithFrame:self.bounds];
 
    }
    return self;
}
 
- (void)layoutAndStyle {
 
CGRect frame = self.bounds;
 
// Compute HUD dimensions based on indicator size (add margin to HUD border)
CGRect indFrame = indicator.bounds;
self.width = indFrame.size.width + 2*MARGIN;
self.height = indFrame.size.height + 2*MARGIN;
 
// Center the indicator
indFrame.origin.x = (frame.size.width-indFrame.size.width)/2;
indFrame.origin.y = (frame.size.height-indFrame.size.height)/2;
indicator.frame = indFrame;
 
[indicator startAnimating];
[self addSubview:indicator];
 
// Add label if label text was set
if (self.labelText != @"") {
 
// Get size of label text
CGSize dims = [self.labelText sizeWithFont:self.labelFont];
 
// Compute label dimensions based on font metrics
// if size is larger than max then clip the label width
float lHeight = dims.height;
float lWidth;
if (dims.width <= (frame.size.width - 2*MARGIN))
lWidth = dims.width;
else
lWidth = frame.size.width - 4*MARGIN;
 
// Set label porperties
label.font = self.labelFont;
label.adjustsFontSizeToFitWidth = NO;
label.textAlignment = UITextAlignmentCenter;
label.opaque = NO;
label.backgroundColor = [UIColor clearColor];
label.textColor = [UIColor whiteColor];
label.text = self.labelText;
 
// Update HUD size
if (self.width < (lWidth + 2*MARGIN))
self.width = lWidth + 2*MARGIN;
self.height = self.height + lHeight + PADDING;
 
// Move indicator to make room for the label
indFrame.origin.y -= (lHeight/2 + PADDING/2);
indicator.frame = indFrame;
 
// Set the label position and dimensions
CGRect lFrame = CGRectMake((frame.size.width-lWidth)/2, indFrame.origin.y + indFrame.size.height + PADDING, lWidth, lHeight);
label.frame = lFrame;
 
[self addSubview:label];
 
// Add details label delatils text was set
if (self.detailsLabelText != @"") {
 
// Get size of label text
dims = [self.detailsLabelText sizeWithFont:self.detailsLabelFont];
 
// Compute label dimensions based on font metrics
// if size is larger than max then clip the label width
lHeight = dims.height;
if (dims.width <= (frame.size.width - 2*MARGIN))
lWidth = dims.width;
else
lWidth = frame.size.width - 4*MARGIN;
 
// Set label properties
detailsLabel.font = self.detailsLabelFont;
detailsLabel.adjustsFontSizeToFitWidth = NO;
detailsLabel.textAlignment = UITextAlignmentCenter;
detailsLabel.opaque = NO;
detailsLabel.backgroundColor = [UIColor clearColor];
detailsLabel.textColor = [UIColor whiteColor];
detailsLabel.text = self.detailsLabelText;
 
// Update HUD size
if (self.width < lWidth)
self.width = lWidth + 2*MARGIN;
self.height = self.height + lHeight + PADDING;
 
// Move indicator to make room for the new label
indFrame.origin.y -= (lHeight/2 + PADDING/2);
indicator.frame = indFrame;
 
// Move first label to make room for the new label
lFrame.origin.y -= (lHeight/2 + PADDING/2);
label.frame = lFrame;
 
// Set label position and dimensions
CGRect lFrameD = CGRectMake((frame.size.width-lWidth)/2, lFrame.origin.y + lFrame.size.height + PADDING, lWidth, lHeight);
detailsLabel.frame = lFrameD;
 
[self addSubview:detailsLabel];
 
}
}
}
 
#pragma mark Showing and execution
 
- (void) show:(BOOL)animated {
[self layoutAndStyle];
[self setNeedsDisplay];
 
[self showUsingAnimation:animated];
}
 
- (void) hide:(BOOL)animated {
[self hideUsingAnimation:animated];
}
 
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(bool)animated {
 
[self layoutAndStyle];
[self setNeedsDisplay];
 
methodForExecution = method;
targetForExecution = [target retain];
objectForExecution = [object retain];
useAnimation = animated;
 
// Show HUD view
[self showUsingAnimation:useAnimation];
 
// Launch execution in new thread
[NSThread detachNewThreadSelector:@selector(launchExecution) toTarget:self withObject:nil];
}
 
- (void)launchExecution {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
 
// Start executing the requested task
[targetForExecution performSelector:methodForExecution withObject:objectForExecution];
 
// Task completed, update view in main thread (note: view operations should be done only in the main thread)
[self performSelectorOnMainThread:@selector(cleanUp) withObject:nil waitUntilDone:NO];
 
[pool release];
}
 
- (void)animationFinished:(NSString *)animationID finished:(BOOL)finished context:(void *)context {
[self done];
}
 
- (void)done {
// If delegate was set make the callback
if (delegate != nil && [delegate respondsToSelector:@selector(hudWasHidden)]) {
[delegate hudWasHidden];
} else {
[NSException raise:NSInternalInconsistencyException format:@"Delegate doesn't respond to hudWasHidden"];
}
}
 
- (void)cleanUp {
[targetForExecution release];
[objectForExecution release];
 
[self hideUsingAnimation:useAnimation];
}
 
#pragma mark Fade in and Fade out
 
- (void)showUsingAnimation:(BOOL)animated {
// Fade in
if (animated) {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.40];
self.alpha = 1.0;
[UIView commitAnimations];
} else {
self.alpha = 1.0;
}
}
 
- (void)hideUsingAnimation:(BOOL)animated {
// Fade in
if (animated) {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.40];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animationFinished: finished: context:)];
self.alpha = 0.0;
[UIView commitAnimations];
} else {
self.alpha = 0.0;
[self done];
}
}
 
#pragma mark BG Drawing
 
- (void)drawRect:(CGRect)rect {
// Center HUD
CGRect allRect = self.bounds;
// Draw rounded HUD bacgroud rect
CGRect boxRect = CGRectMake((allRect.size.width-self.width)/2 , (allRect.size.height-self.height)/2, self.width, self.height);
    CGContextRef ctxt = UIGraphicsGetCurrentContext();
    [self fillRoundedRect:boxRect inContext:ctxt];
}
 
- (void)fillRoundedRect:(CGRect)rect inContext:(CGContextRef)context {
 
    float radius = 10.0f;
    
    CGContextBeginPath(context);
CGContextSetGrayFillColor(context, 0.0, self.opacity);
CGContextMoveToPoint(context, CGRectGetMinX(rect) + radius, CGRectGetMinY(rect));
    CGContextAddArc(context, CGRectGetMaxX(rect) - radius, CGRectGetMinY(rect) + radius, radius, 3 * M_PI / 2, 0, 0);
    CGContextAddArc(context, CGRectGetMaxX(rect) - radius, CGRectGetMaxY(rect) - radius, radius, 0, M_PI / 2, 0);
    CGContextAddArc(context, CGRectGetMinX(rect) + radius, CGRectGetMaxY(rect) - radius, radius, M_PI / 2, M_PI, 0);
    CGContextAddArc(context, CGRectGetMinX(rect) + radius, CGRectGetMinY(rect) + radius, radius, M_PI, 3 * M_PI / 2, 0);
 
    CGContextClosePath(context);
    CGContextFillPath(context);
}
 
#pragma mark Tear down
 
- (void)dealloc {
[indicator release];
[label release];
[detailsLabel release];
[labelText release];
[detailsLabelText release];
    [super dealloc];
}
 
 
@end