jdp / tarn

A completely Lua-scriptable roguelike engine

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tarn /
name age message
file .gitignore Wed Mar 12 03:45:12 -0700 2008 huge update [jdp]
file CHANGES Wed Mar 12 03:45:12 -0700 2008 huge update [jdp]
file Makefile Mon May 04 18:48:40 -0700 2009 Updated dependencies, cleared up build issues [jdp]
file README Mon May 04 18:48:40 -0700 2009 Updated dependencies, cleared up build issues [jdp]
directory data/ Wed Mar 12 03:45:12 -0700 2008 huge update [jdp]
directory modules/ Wed Mar 12 03:45:12 -0700 2008 huge update [jdp]
file tarn.c Mon May 04 18:48:40 -0700 2009 Updated dependencies, cleared up build issues [jdp]
file tarn.h Wed Mar 12 04:08:23 -0700 2008 tarn_loadmodule function added [jdp]
file tarn.lua Wed Mar 12 04:08:23 -0700 2008 tarn_loadmodule function added [jdp]
README
Tarn is a simple and flexible roguelike engine written in C that allows you to
completely script the game in embedded Lua, and provides a few simple API
functions to aid you.

REQUIREMENTS
  gcc, libtcod 1.4.0, lua 5.1

DOCUMENTATION
  http://github.com/jdp/tarn/wikis

BUILD NOTES
  You'll need to edit the LIBTCOD variable in the Makefile to point to where
  you unzippled libtcod to. libtcod's Makefile doesn't include a `make install`
  rule, so everything that gets made just stays in that folder. Rather than
  manually copying+pasting, just edit the Tarn Makefile accordingly.