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tarn /
| name | age | message | |
|---|---|---|---|
| |
.gitignore | Wed Mar 12 03:45:12 -0700 2008 | |
| |
CHANGES | Wed Mar 12 03:45:12 -0700 2008 | |
| |
Makefile | Mon May 04 18:48:40 -0700 2009 | |
| |
README | Mon May 04 18:48:40 -0700 2009 | |
| |
data/ | Wed Mar 12 03:45:12 -0700 2008 | |
| |
modules/ | Wed Mar 12 03:45:12 -0700 2008 | |
| |
tarn.c | Mon May 04 18:48:40 -0700 2009 | |
| |
tarn.h | Wed Mar 12 04:08:23 -0700 2008 | |
| |
tarn.lua | Wed Mar 12 04:08:23 -0700 2008 |
README
Tarn is a simple and flexible roguelike engine written in C that allows you to completely script the game in embedded Lua, and provides a few simple API functions to aid you. REQUIREMENTS gcc, libtcod 1.4.0, lua 5.1 DOCUMENTATION http://github.com/jdp/tarn/wikis BUILD NOTES You'll need to edit the LIBTCOD variable in the Makefile to point to where you unzippled libtcod to. libtcod's Makefile doesn't include a `make install` rule, so everything that gets made just stays in that folder. Rather than manually copying+pasting, just edit the Tarn Makefile accordingly.







