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Coding physically-based animation software
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Coding physically-based animation software
  • Blizzard Entertainment; ICMC-USP
  • Irvine, CA

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Pinned

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    Renderer developed for the Advanced Rendering Techniques course at Drexel.

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  2. Houdini Shelf Tool - Transform point... Houdini Shelf Tool - Transform point selection into a Curve SOP
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    import toolutils
    2
    # Works in Houdini 16.5, assumes points are selected inside /obj/geo1.
    3
    
                  
    4
    selection = toolutils.sceneViewer().currentGeometrySelection()
    5
    node = selection.nodes()[0]
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