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My combination map editor and map generator. Later iterations of the map editor will support remote viewing and things to assist GMs. — Read more

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https://voltar.org/grm/

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removed an old doc stub... wasn't worth dumping in a pod and was 
jettero (author)
Wed Oct 21 04:06:41 -0700 2009
commit  256d4202cd38313fd158e3748c52ff05d0eefbe6
tree    b6a1a9ea9fcedfa92415eeb10ed907574e7da796
parent  ca2836fc8e077157e6018c1ef82e8e46d3ddd1ce
grm /
name age
history
message
file Changes Loading commit data...
file FAIL.mbox
file LoS_strategy.txt
file Locale_gettext.patch
file MANIFEST
file Makefile.PL
file MapGen.pm
directory MapGen/
file README
file XMLEXPORT_pretest
file grm_editor
directory lib/
file make_svg
file mq.xs
directory t/
file vis1.map.xml
directory xmllint.test/
README
vi:tw=75:

AUTHOR'S NOTE 

I was particularly thrilled with Jamis Buck's Dungeon Generator
(http://www.aarg.net/~minam/dungeon.cgi), but I wanted to design something
a little more flexible -- particularly, new export and generation plugins.

SYNOPSIS

    use Games::RolePlay::MapGen;
    use Games::RolePlay::MapGen;

    $map->set_generator("Basic");             # This is actually the default generator,
    $map->add_generator_plugin("BasicDoors"); # however, you must add the doors.
    generate $map("map.txt");                 # It'll generate a text map by default.

    $map->set_exporter( "PNG" );              # But a graphical map is probably more useful.
    export $map("map.png");
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