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Description: An implementation of markdown in C, using a PEG grammar
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peg-markdown / peg-0.1.4 / tree.h
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/* Copyright (c) 2007 by Ian Piumarta
 * All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the 'Software'),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, provided that the above copyright notice(s) and this
 * permission notice appear in all copies of the Software. Acknowledgement
 * of the use of this Software in supporting documentation would be
 * appreciated but is not required.
 *
 * THE SOFTWARE IS PROVIDED 'AS IS'. USE ENTIRELY AT YOUR OWN RISK.
 *
 * Last edited: 2007-05-15 10:32:05 by piumarta on emilia
 */
 
#include <stdio.h>
 
enum { Unknown= 0, Rule, Variable, Name, Dot, Character, String, Class, Action, Predicate, Alternate, Sequence, PeekFor, PeekNot, Query, Star, Plus };
 
enum {
  RuleUsed  = 1<<0,
  RuleReached  = 1<<1,
};
 
typedef union Node Node;
 
struct Rule   { int type; Node *next; char *name;   Node *variables; Node *expression; int id; int flags;  };
struct Variable   { int type; Node *next; char *name; Node *value; int offset;          };
struct Name   { int type; Node *next; Node *rule; Node *variable;            };
struct Dot   { int type; Node *next;                    };
struct Character { int type; Node *next; char *value;                };
struct String   { int type; Node *next; char *value;                };
struct Class   { int type; Node *next; unsigned char *value;              };
struct Action   { int type; Node *next; char *text;   Node *list; char *name; Node *rule;        };
struct Predicate { int type; Node *next; char *text;                  };
struct Alternate { int type; Node *next; Node *first; Node *last;              };
struct Sequence   { int type; Node *next; Node *first; Node *last;              };
struct PeekFor   { int type; Node *next; Node *element;                };
struct PeekNot   { int type; Node *next; Node *element;                };
struct Query   { int type; Node *next; Node *element;                };
struct Star   { int type; Node *next; Node *element;                };
struct Plus   { int type; Node *next; Node *element;                };
struct Any   { int type; Node *next;                    };
 
union Node
{
  int      type;
  struct Rule    rule;
  struct Variable  variable;
  struct Name    name;
  struct Dot    dot;
  struct Character  character;
  struct String    string;
  struct Class    cclass;
  struct Action    action;
  struct Predicate  predicate;
  struct Alternate  alternate;
  struct Sequence  sequence;
  struct PeekFor  peekFor;
  struct PeekNot  peekNot;
  struct Query    query;
  struct Star    star;
  struct Plus    plus;
  struct Any    any;
};
 
extern Node *actions;
extern Node *rules;
extern Node *start;
 
extern int ruleCount;
 
extern FILE *output;
 
extern Node *makeRule(char *name);
extern Node *findRule(char *name);
extern Node *beginRule(Node *rule);
extern void Rule_setExpression(Node *rule, Node *expression);
extern Node *Rule_beToken(Node *rule);
extern Node *makeVariable(char *name);
extern Node *makeName(Node *rule);
extern Node *makeDot(void);
extern Node *makeCharacter(char *text);
extern Node *makeString(char *text);
extern Node *makeClass(char *text);
extern Node *makeAction(char *text);
extern Node *makePredicate(char *text);
extern Node *makeAlternate(Node *e);
extern Node *Alternate_append(Node *e, Node *f);
extern Node *makeSequence(Node *e);
extern Node *Sequence_append(Node *e, Node *f);
extern Node *makePeekFor(Node *e);
extern Node *makePeekNot(Node *e);
extern Node *makeQuery(Node *e);
extern Node *makeStar(Node *e);
extern Node *makePlus(Node *e);
extern Node *push(Node *node);
extern Node *top(void);
extern Node *pop(void);
 
extern void Rule_compile_c_header(void);
extern void Rule_compile_c(Node *node);
 
extern void Node_print(Node *node);
extern void Rule_print(Node *node);