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jsaxus / Vector.js
100644 273 lines (212 sloc) 6.65 kb
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/*Copyright (c) 2008 Seneca College
 
Licenced under the MIT License (http://www.c3dl.org/index.php/mit-license/)
*/
// Written By: Mark Paruzel
// Date: March 23, 2008
// Project: Canvas 3D Library
 
// -----------------------------------------------------------------------------
// NOTE: This group of functions act uppon an array of three values which
// represent a vector in 3D space. The values of the array each hold the
// values of the X, Y, and Z coordinates on each axis.
// -----------------------------------------------------------------------------
 
function isValidVector(vecArr)
{
// Check if the value being passed is an array
if (vecArr instanceof Array)
{
// Must be array of 3 Values
if (vecArr.length == 3)
{
for (var i = 0; i < 3; i++)
{
// Check for Bad values
if (isNaN(vecArr[i]))
return false;
}
 
return true;
}
}
 
return false;
}
 
// -----------------------------------------------------------------------------
 
function makeVector(newX, newY, newZ)
{
var vec = new Array(!isNaN(newX) ? parseFloat(newX) : 0.0,
!isNaN(newY) ? parseFloat(newY) : 0.0,
!isNaN(newZ) ? parseFloat(newZ) : 0.0);
 
return vec;
}
 
// -----------------------------------------------------------------------------
 
function normalizeVector(vec)
{
if (isValidVector(vec))
{
var compr = vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2];
 
// Sometimes this can become invalid
if (!isNaN(compr))
{
var ln = Math.sqrt(compr);
 
// If the length is greater then zero, return the normalized Vector
if (!isNaN(ln) && ln != 0.0)
{
// Normalization
//!! do we really need to make a new one here?
var newVec = new Array(vec[0] != 0.0 ? vec[0] / ln : 0.0,
vec[1] != 0.0 ? vec[1] / ln : 0.0,
vec[2] != 0.0 ? vec[2] / ln : 0.0);
 
return newVec;
}
}
}
 
logWarning('normalizeVector() called with a parameter that\'s not a vector');
return null;
}
 
// -----------------------------------------------------------------------------
 
function vectorDotProduct(vecOne, vecTwo)
{
// Sanity Check
if (isValidVector(vecOne) && isValidVector(vecTwo))
{
var vOneNorm = normalizeVector(vecOne);
var vTwoNorm = normalizeVector(vecTwo);
 
// Dot product of two vectors
return parseFloat(vOneNorm[0] * vTwoNorm[0] + vOneNorm[1] * vTwoNorm[1] + vOneNorm[2] * vTwoNorm[2]);
}
 
logWarning('vectorDotProduct() called with a parameter that\'s not a vector');
return null;
}
 
// -----------------------------------------------------------------------------
 
function vectorCrossProduct(vecOne, vecTwo)
{
// Sanity Check
if (isValidVector(vecOne) && isValidVector(vecTwo))
{
var thisVec = vecOne;
var inVec = vecTwo;
 
// Normalize the Units first
normalizeVector(inVec);
normalizeVector(thisVec);
 
// Perform a Cross Product
var newVec = makeVector((thisVec[1] * inVec[2] - thisVec[2] * inVec[1]),
(thisVec[2] * inVec[0] - thisVec[0] * inVec[2]),
(thisVec[0] * inVec[1] - thisVec[1] * inVec[0]));
 
return newVec;
}
 
logWarning('vectorCrossProduct() called with a parameter that\'s not a vector');
return null;
}
 
// -----------------------------------------------------------------------------
 
function vectorLength(vec)
{
var len;
 
if (isValidVector(vec))
{
// Figure out the length
len = vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2];
 
return Math.sqrt(len);
}
 
logWarning('vectorLength() called with a parameter that\'s not a vector');
return null;
}
 
// -----------------------------------------------------------------------------
 
function vectorLengthSq(vec)
{
var len;
 
if (isValidVector(vec))
{
// Figure out the length
len = vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2];
 
return len;
}
 
logWarning('vectorLengthSq() called with a parameter that\'s not a vector');
return null;
}
 
// -----------------------------------------------------------------------------
 
function addVectors(vecOne, vecTwo)
{
if (isValidVector(vecOne) && isValidVector(vecTwo))
{
var vec = makeVector(vecOne[0] + vecTwo[0],
vecOne[1] + vecTwo[1],
vecOne[2] + vecTwo[2]);
 
return vec;
}
 
logWarning('addVectors() called with invalid parameters');
return null;
}
 
// -----------------------------------------------------------------------------
 
function subtractVectors(vecOne, vecTwo)
{
if (isValidVector(vecOne) && isValidVector(vecTwo))
{
var vec = makeVector(vecOne[0] - vecTwo[0],
vecOne[1] - vecTwo[1],
vecOne[2] - vecTwo[2]);
 
return vec;
}
 
logWarning('subtractVectors() called with invalid parameters');
return null;
}
 
// -----------------------------------------------------------------------------
 
function multiplyVector(vec, scalar)
{
if (isValidVector(vec) && !isNaN(scalar))
{
var newVec = makeVector(vec[0] * scalar,
vec[1] * scalar,
vec[2] * scalar);
 
return newVec;
}
 
logWarning('multiplyVector() called with invalid parameters');
return null;
}
 
// -----------------------------------------------------------------------------
 
function divideVector(vec, scalar)
{
if (isValidVector(vec) && !isNaN(scalar))
{
var newVec = makeVector(vec[0] / scalar,
vec[1] / scalar,
vec[2] / scalar);
 
return newVec;
}
 
logWarning('divideVector() called with invalid parameters');
return null;
}
 
// -----------------------------------------------------------------------------
 
function multiplyVectorByVector(vecOne, vecTwo)
{
if (isValidVector(vecOne) && isValidVector(vecTwo))
{
var newVec = makeVector(vecOne[0] * vecTwo[0],
vecOne[1] * vecTwo[1],
vecOne[2] * vecTwo[2]);
 
return newVec;
}
 
logWarning('multiplyVectorByVector() called with invalid parameters');
return null;
}
 
// -----------------------------------------------------------------------------
 
function isVectorEqual(vecOne, vecTwo)
{
// Sanity Check
if (isValidVector(vecOne) && isValidVector(vecTwo))
{
return (vecOne[0] == vecTwo[0] && vecOne[1] == vecTwo[1] && vecOne[2] == vecTwo[2]);
}
 
logWarning('isVectorEqual() called with invalid parameters');
return null;
}
 
// -----------------------------------------------------------------------------
 
function isVectorZero(vec)
{
if (isValidVector(vec))
{
// Check for a tolerance
return ((-TOLERANCE < vec[0] && vec[0] < TOLERANCE) &&
(-TOLERANCE < vec[1] && vec[1] < TOLERANCE) &&
(-TOLERANCE < vec[2] && vec[2] < TOLERANCE));
}
 
return false;
}
 
// -----------------------------------------------------------------------------