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One of the things I've noticed about much of the published literature on csound is, there's not much (or I can't find much) on using csound itself as a composition platform. There's plenty on using it as a way to study a particular DSP technique, build a funky-sounding timbre, etc. There's plenty of info on how to use other languages and/or front-end GUI environments to generate scores. But I haven't found much on the kind of organic event generation from within the orchestra that I tend to use.
This is tough, because I'm still trying to figure out how to do the things I find myself doing (which is one of my motivations for putting this blog together).
Working with the ideas in chapter IV of Jacob Joaquin's Exploring Analogue Synth Techniques, I've put this little instrument together; it randomly plays with 3 different wave shapes (a sine, a cosine, and a "percussive" attack/decay shape) to produce little noise pieces.
Here are 3 runs of the instrument I particularly liked:
Copyright (c) 2009 Dan Friedman







