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csoundings - music and code — Read more

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tweak 
lamech (author)
Tue Jun 16 20:38:38 -0700 2009
commit  da7c32d6ad407d7c7d8b6586773a40944b81a8c6
tree    533e2e12a2de2231cebdb61766d91d8c1037a523
parent  fff0df0bad30f04863c6063d971b006a3ad9faee
x / 2009-06-05 / README.markdown 2009-06-05/README.markdown
100644 31 lines (20 sloc) 1.568 kb
edit raw blame history

terses

One of the things I've noticed about much of the published literature on csound is, there's not much (or I can't find much) on using csound itself as a composition platform. There's plenty on using it as a way to study a particular DSP technique, build a funky-sounding timbre, etc. There's plenty of info on how to use other languages and/or front-end GUI environments to generate scores. But I haven't found much on the kind of organic event generation from within the orchestra that I tend to use.

This is tough, because I'm still trying to figure out how to do the things I find myself doing (which is one of my motivations for putting this blog together).

Working with the ideas in chapter IV of Jacob Joaquin's Exploring Analogue Synth Techniques, I've put this little instrument together; it randomly plays with 3 different wave shapes (a sine, a cosine, and a "percussive" attack/decay shape) to produce little noise pieces.

Here are 3 runs of the instrument I particularly liked:

  • terse 4

  • terse 5

  • terse 6


Copyright (c) 2009 Dan Friedman

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