lastminutelabs / phonefight

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rux (author)
Thu Jan 29 09:02:15 -0800 2009
commit  21641881b6c10301a3a0dd39aadaef8aed447775
tree    0a16142c509f30e930df1fa3171b768927c2c8f4
parent  67cf1b0a8f0416da3e7df798e0014def95b0d83c
phonefight / PLAYING
100644 71 lines (46 sloc) 2.142 kb
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Object of the game
------------------
 
The object of the game is to deliver ten successful blows to your
opponent before he or she can do the same.
 
 
Setup
-----
 
Each player should start the game on their phones
 
One player should select 'Start new duel' from the menu that
appears. This make his or her phone the 'server'. A message will
appear saying 'waiting for challenger'
 
The other player should select 'Join existing duel'. He or she will
be then prompted with a bluetooth dialogue box and a list of nearby
bluetooth-enabled phones will appear. The other player should select
the server phone from this list.
 
If setup is successful, a sword 'unsheathing' sound effect will be
heard on both phones, and both players can commence combat.
 
 
Combat
------
 
A vertical attack is successfully defended by a horizontal block and
vice versa.
 
To execute a vertical attack:
 
Start with the phone screen facing you in a vertical (i.e. portrait)
position. Move the phone rapidly downward and away from you.
 
To execute a horizontal attack:
 
Start with the phone screen facing you pointing to the left or right,
it doesn't matter which (i.e. landscape). Move the phone rapidly away
and to the side.
 
To block:
 
Hold your phone vertically or horizontally, as appropriate, with the
screen facing you. Note that holding the phone upside-down is *not* a
valid block.
 
In either form of attack, a sword 'swhoosh' sound should be heard. If
your attack is successful (i.e. not blocked), your opponent's phone
will play an 'urrgh' sound effect and he or she will lose of his or
her 10 health points. Otherwise, a 'ching' sound effect will be heard.
 
When one player has no health left, the game is over.
 
 
Playing again
-------------
 
At the end of the game, each player will be told the result and
prompted to play again. Each player must give the same answer, or the
game will crash! (see 'Known limitations' in the README file)
 
 
Practice Mode
-------------
 
Selecting '1-player practice' from the first menu will initiate a
practice mode, where you can swoosh your virtual sword to your heart's
content. No other phone is necessary in this mode.