/
olibochu.cpp
669 lines (544 loc) · 22.6 KB
/
olibochu.cpp
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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
Oli-Boo-Chu (USA) / Punching Kid (パンチングキッド) (Japan)
There's also an English language flyer for Ali-Boo-Chu
driver by Nicola Salmoria
TODO:
- accurate video timing, irq timing
- HC55516 should actually be HC55536
- verify HC55536 clock, I don't think it's from master XTAL, maybe R/C osc
- is the "Chu has food" sample ever played? Nothing is written to soundcmd when
a Chu eats a Boo dropping
--------------
Sound M-47C-A:
Z80
2114 OBC17
2114 OBC18
OBC15
OBC16
HC3-55536 8910
CPU M-47A-A:
2128
2128 2114 2114
OBC8B 2114 2114
OBC7C
OBC6B
OBC5B
OBC4B
SW1 Z80 OBC3B
OBC2B
SW2 OBC1B 18.432MHz
VIDEO M-47B-A:
OBC10 OBC11 OBC9
OBC12
2125 C-3 2114
2125 2114
2125 2125
2125 2125
2125
2125 C-2 2114
2114
OBC14 OBC13
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/clock.h"
#include "machine/gen_latch.h"
#include "machine/timer.h"
#include "sound/ay8910.h"
#include "sound/hc55516.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class olibochu_state : public driver_device
{
public:
olibochu_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_videoram(*this, "videoram"),
m_colorram(*this, "colorram"),
m_spriteram(*this, "spriteram%u", 0),
m_soundlatch(*this, "soundlatch%u", 0),
m_cvsd(*this, "cvsd"),
m_samplerom(*this, "samples")
{ }
void olibochu(machine_config &config);
DECLARE_INPUT_CHANGED_MEMBER(palette_changed) { adjust_palette(); }
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
// devices, memory pointers
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_shared_ptr<u8> m_videoram;
required_shared_ptr<u8> m_colorram;
required_shared_ptr_array<u8, 2> m_spriteram;
required_device_array<generic_latch_8_device, 2> m_soundlatch;
required_device<hc55516_device> m_cvsd;
required_region_ptr<u8> m_samplerom;
tilemap_t *m_bg_tilemap = nullptr;
u16 m_soundcmd = 0;
u8 m_sample_latch = 0;
u16 m_sample_address = 0;
// video-related
void videoram_w(offs_t offset, u8 data);
void colorram_w(offs_t offset, u8 data);
void flipscreen_w(u8 data);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
void palette(palette_device &palette) const;
void adjust_palette();
u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(scanline);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
// misc
void sound_command_w(offs_t offset, u8 data);
void sample_latch_w(u8 data);
void sample_start_w(u8 data);
u8 soundlatch_r();
void cvsd_tick(int state);
void main_map(address_map &map);
void sound_map(address_map &map);
};
void olibochu_state::machine_start()
{
save_item(NAME(m_soundcmd));
save_item(NAME(m_sample_latch));
save_item(NAME(m_sample_address));
}
void olibochu_state::machine_reset()
{
m_soundcmd = 0;
adjust_palette();
}
/***************************************************************************
Video
***************************************************************************/
void olibochu_state::palette(palette_device &palette) const
{
const u8 *color_prom = memregion("proms")->base();
// create a lookup table for the palette
for (int i = 0; i < 0x20; i++)
{
int bit0, bit1, bit2;
// red component
bit0 = BIT(color_prom[i], 0);
bit1 = BIT(color_prom[i], 1);
bit2 = BIT(color_prom[i], 2);
int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// green component
bit0 = BIT(color_prom[i], 3);
bit1 = BIT(color_prom[i], 4);
bit2 = BIT(color_prom[i], 5);
int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// blue component
bit0 = BIT(color_prom[i], 6);
bit1 = BIT(color_prom[i], 7);
int const b = 0x4f * bit0 + 0xa8 * bit1;
palette.set_indirect_color(i, rgb_t(r, g, b));
}
}
void olibochu_state::adjust_palette()
{
int bank = (ioport("CONF")->read() & 1) ? 0x10 : 0;
const u8 *color_prom = memregion("proms")->base() + 0x20;
for (int i = 0; i < 0x100; i++)
{
m_palette->set_pen_indirect(i, (color_prom[i] & 0xf) | bank);
m_palette->set_pen_indirect(i + 0x100, (color_prom[i + 0x100] & 0xf) | bank);
}
}
void olibochu_state::videoram_w(offs_t offset, u8 data)
{
m_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
}
void olibochu_state::colorram_w(offs_t offset, u8 data)
{
m_colorram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
}
void olibochu_state::flipscreen_w(u8 data)
{
flip_screen_set(data & 0x80);
// other bits are used, but unknown
}
TILE_GET_INFO_MEMBER(olibochu_state::get_bg_tile_info)
{
int attr = m_colorram[tile_index];
int code = m_videoram[tile_index] | ((attr & 0x20) << 3);
int color = (attr & 0x1f) | 0x20;
int flags = ((attr & 0x40) ? TILE_FLIPX : 0) | ((attr & 0x80) ? TILE_FLIPY : 0);
tileinfo.category = BIT(attr, 5);
tileinfo.set(0, code, color, flags);
}
void olibochu_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(olibochu_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_transparent_pen(0);
}
void olibochu_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// 8x8 sprites
for (int offs = m_spriteram[0].bytes() - 4; offs >= 0; offs -= 4)
{
const u8 *src = &m_spriteram[0][offs];
int code = src[0];
int attr = src[1];
int color = attr & 0x3f;
int flipx = attr & 0x40;
int flipy = attr & 0x80;
int sy = src[2];
int sx = src[3];
if (flip_screen())
{
sx = 248 - sx;
sy = 248 - sy;
flipx = !flipx;
flipy = !flipy;
}
m_gfxdecode->gfx(0)->transpen(bitmap, cliprect, code, color, flipx, flipy, sx, sy, 0);
}
// 16x16 sprites
for (int offs = m_spriteram[1].bytes() - 4; offs >= 0; offs -= 4)
{
const u8 *src = &m_spriteram[1][offs];
int code = src[0];
int attr = src[1];
int color = attr & 0x3f;
int flipx = attr & 0x40;
int flipy = attr & 0x80;
int sy = ((src[2] + 8) & 0xff) - 8;
int sx = src[3];
if (flip_screen())
{
sx = 240 - sx;
sy = 240 - sy;
flipx = !flipx;
flipy = !flipy;
}
m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, color, flipx, flipy, sx, sy, 0);
}
}
u32 olibochu_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(0, cliprect);
m_bg_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_CATEGORY(0));
draw_sprites(bitmap, cliprect);
// high priority tiles are used during intermission (after round 2)
m_bg_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_CATEGORY(1));
return 0;
}
TIMER_DEVICE_CALLBACK_MEMBER(olibochu_state::scanline)
{
int scanline = param;
if (scanline == 248) // vblank irq
m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xd7); // Z80 - RST 10h
if (scanline == 128) // periodic irq
m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xcf); // Z80 - RST 08h
}
/***************************************************************************
Sound
***************************************************************************/
void olibochu_state::sound_command_w(offs_t offset, u8 data)
{
u16 prev_lo = m_soundcmd & 0x003f;
if (offset == 0)
m_soundcmd = (m_soundcmd & 0x00ff) | data << 8;
else
m_soundcmd = (m_soundcmd & 0xff00) | data;
u8 c;
u16 hi = m_soundcmd & 0xffc0;
u16 lo = m_soundcmd & 0x003f;
// soundcmd low bits (edge-triggered) = soundlatch d4-d7
if (lo && lo != prev_lo)
{
c = count_leading_zeros_32(lo) - 26;
m_soundlatch[1]->write(c & 0xf);
}
// soundcmd high bits = soundlatch d0-d3
for (c = 0; c < 16 && !BIT(hi, c); c++) { ; }
m_soundlatch[0]->write((16 - c) & 0xf);
}
void olibochu_state::sample_latch_w(u8 data)
{
m_sample_latch = data;
}
void olibochu_state::sample_start_w(u8 data)
{
if (data & 0x80)
{
// start sample
m_soundlatch[1]->clear_w();
m_sample_address = m_sample_latch * 0x20 * 8;
}
m_cvsd->fzq_w(BIT(data, 7));
}
u8 olibochu_state::soundlatch_r()
{
return (m_soundlatch[0]->read() & 0xf) | (m_soundlatch[1]->read() << 4 & 0xf0);
}
void olibochu_state::cvsd_tick(int state)
{
if (state)
{
m_cvsd->digin_w(BIT(m_samplerom[m_sample_address / 8], ~m_sample_address & 7));
m_sample_address = (m_sample_address + 1) & 0xffff;
}
}
/***************************************************************************
Address Maps
***************************************************************************/
void olibochu_state::main_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x83ff).ram().w(FUNC(olibochu_state::videoram_w)).share(m_videoram);
map(0x8400, 0x87ff).ram().w(FUNC(olibochu_state::colorram_w)).share(m_colorram);
map(0x9000, 0x901f).writeonly().share(m_spriteram[1]);
map(0x9020, 0x903f).nopw(); // discard?
map(0x9800, 0x983f).writeonly().share(m_spriteram[0]);
map(0xa000, 0xa000).portr("IN0");
map(0xa001, 0xa001).portr("IN1");
map(0xa002, 0xa002).portr("IN2");
map(0xa003, 0xa003).portr("DSW0");
map(0xa004, 0xa004).portr("DSW1");
map(0xa005, 0xa005).portr("DSW2");
map(0xa800, 0xa801).w(FUNC(olibochu_state::sound_command_w));
map(0xa802, 0xa802).w(FUNC(olibochu_state::flipscreen_w));
map(0xf000, 0xffff).ram();
}
void olibochu_state::sound_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x6000, 0x63ff).ram();
map(0x7000, 0x7000).r(FUNC(olibochu_state::soundlatch_r));
map(0x7000, 0x7001).w("aysnd", FUNC(ay8910_device::address_data_w));
map(0x7004, 0x7004).w(FUNC(olibochu_state::sample_latch_w));
map(0x7006, 0x7006).w(FUNC(olibochu_state::sample_start_w));
}
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( olibochu )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) // works in service mode but not in game
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW0")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:1,2")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW1:3,4")
PORT_DIPSETTING( 0x0c, "5000" )
PORT_DIPSETTING( 0x08, "10000" )
PORT_DIPSETTING( 0x04, "15000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "DSW1:5" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "DSW1:6" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW1:7")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, "Cross Hatch Pattern" ) PORT_DIPLOCATION("DSW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") // works in service mode, but PCB only has 2 dipsw banks and this port is never read in game
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW2")
// Freeze: press P1 start to stop, P2 start to continue
PORT_DIPNAME( 0x01, 0x01, "Freeze (Cheat)") PORT_DIPLOCATION("DSW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DSW3:2,3,4")
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) )
PORT_SERVICE_DIPLOC( 0x10, IP_ACTIVE_LOW, "DSW3:5" )
PORT_DIPNAME( 0x20, 0x20, "Invincibility (Cheat)" ) PORT_DIPLOCATION("DSW3:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
// Level Select: enable to select round at game start (turn off to start game)
PORT_DIPNAME( 0x40, 0x40, "Level Select (Cheat)") PORT_DIPLOCATION("DSW3:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DSW3:8" )
PORT_START("CONF")
PORT_CONFNAME( 0x01, 0x01, "Palette" ) PORT_CHANGED_MEMBER(DEVICE_SELF, olibochu_state, palette_changed, 0)
PORT_CONFSETTING( 0x01, "Oli-Boo-Chu" )
PORT_CONFSETTING( 0x00, "Punching Kid" )
INPUT_PORTS_END
static INPUT_PORTS_START( punchkid )
PORT_INCLUDE( olibochu )
PORT_MODIFY("CONF") // change the default
PORT_CONFNAME( 0x01, 0x00, "Palette" ) PORT_CHANGED_MEMBER(DEVICE_SELF, olibochu_state, palette_changed, 0)
PORT_CONFSETTING( 0x01, "Oli-Boo-Chu" )
PORT_CONFSETTING( 0x00, "Punching Kid" )
INPUT_PORTS_END
/***************************************************************************
GFX Layouts
***************************************************************************/
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,2),
2,
{ RGN_FRAC(1,2), 0 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2),
2,
{ RGN_FRAC(1,2), 0 },
{ 7, 6, 5, 4, 3, 2, 1, 0,
16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8
};
static GFXDECODE_START( gfx_olibochu )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 256, 64 )
GFXDECODE_END
/***************************************************************************
Machine Configs
***************************************************************************/
void olibochu_state::olibochu(machine_config &config)
{
// basic machine hardware
Z80(config, m_maincpu, 18.432_MHz_XTAL / 6);
m_maincpu->set_addrmap(AS_PROGRAM, &olibochu_state::main_map);
TIMER(config, "scantimer").configure_scanline(FUNC(olibochu_state::scanline), "screen", 0, 1);
Z80(config, m_audiocpu, 18.432_MHz_XTAL / 6);
m_audiocpu->set_addrmap(AS_PROGRAM, &olibochu_state::sound_map);
m_audiocpu->set_periodic_int(FUNC(olibochu_state::irq0_line_hold), attotime::from_hz(120));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(32*8, 32*8);
screen.set_visarea(0*8, 32*8-1, 1*8, 31*8-1);
screen.set_screen_update(FUNC(olibochu_state::screen_update));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_olibochu);
PALETTE(config, m_palette, FUNC(olibochu_state::palette), 256*2, 32);
// sound hardware
SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, m_soundlatch[0]);
GENERIC_LATCH_8(config, m_soundlatch[1]);
AY8910(config, "aysnd", 18.432_MHz_XTAL / 12).add_route(ALL_OUTPUTS, "mono", 0.5);
HC55516(config, m_cvsd, 0).add_route(ALL_OUTPUTS, "mono", 0.5);
clock_device &cvsd_clock(CLOCK(config, "cvsd_clock", 16000));
cvsd_clock.signal_handler().set(FUNC(olibochu_state::cvsd_tick));
cvsd_clock.signal_handler().append(m_cvsd, FUNC(hc55516_device::mclock_w));
}
/***************************************************************************
ROM Definitions
***************************************************************************/
ROM_START( olibochu )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "obc_1b.n3", 0x0000, 0x1000, CRC(bf17f4f4) SHA1(1075456f4b70a68548e0e1b6271fd4b845a77ce4) )
ROM_LOAD( "obc_2b.m3", 0x1000, 0x1000, CRC(63833b0d) SHA1(0135c449c92470241d03a87709c739209139d660) )
ROM_LOAD( "obc_3b.k3", 0x2000, 0x1000, CRC(a4038e8b) SHA1(d7dce830239c8975ac135b213a99eec0c20ec3e2) )
ROM_LOAD( "obc_4b.j3", 0x3000, 0x1000, CRC(aad4bec4) SHA1(9203564ac841a8de2f9b8183d4086acce95e3d47) )
ROM_LOAD( "obc_5b.h3", 0x4000, 0x1000, CRC(66efa79f) SHA1(535369d958461834435d3202cd7310ecd0aa528c) )
ROM_LOAD( "obc_6b.f3", 0x5000, 0x1000, CRC(1123d1ef) SHA1(6094e732e61915c45b14acd90c1343f05385daf4) )
ROM_LOAD( "obc_7c.e3", 0x6000, 0x1000, CRC(89c26fb4) SHA1(ebc51e40612af894b20bd7fc3a5179cd35aaac9b) )
ROM_LOAD( "obc_8b.d3", 0x7000, 0x1000, CRC(af19e5a5) SHA1(5a55bbee5b2f20e2988171a310c8293dabbd9a72) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "obc_17.j4", 0x0000, 0x1000, CRC(57f07402) SHA1(a763a835ac512c69b4351c1ec72b0a64e46203aa) )
ROM_LOAD( "obc_18.l4", 0x1000, 0x1000, CRC(0a903e9c) SHA1(d893c2f5373f748d8bebf3673b15014f4a8d4b5c) )
ROM_REGION( 0x2000, "samples", 0 )
ROM_LOAD( "obc_15.k1", 0x0000, 0x1000, CRC(fb5dd281) SHA1(fba947ae7b619c2559b5af69ef02acfb15733f0d) )
ROM_LOAD( "obc_16.m1", 0x1000, 0x1000, CRC(c07614a5) SHA1(d13d271a324f99d008429c16193c4504e5894493) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "obc_13.n6", 0x0000, 0x1000, CRC(b4fcf9af) SHA1(b360daa0670160dca61512823c98bc37ad99b9cf) )
ROM_LOAD( "obc_14.n4", 0x1000, 0x1000, CRC(af54407e) SHA1(1883928b721e03e452fd0c626c403dc374b02ed7) )
ROM_REGION( 0x4000, "gfx2", 0 )
ROM_LOAD( "obc_9.a6", 0x0000, 0x1000, CRC(fa69e16e) SHA1(5a493a0a108b3e496884d1f499f3445d4e241ecd) )
ROM_LOAD( "obc_10.a2", 0x1000, 0x1000, CRC(10359f84) SHA1(df55f06fd98233d0efbc30e3e24bf9b8cab1a5cc) )
ROM_LOAD( "obc_11.a4", 0x2000, 0x1000, CRC(1d968f5f) SHA1(4acf78d865ca36355bb15dc1d476f5e97a5d91b7) )
ROM_LOAD( "obc_12.b2", 0x3000, 0x1000, CRC(d8f0c157) SHA1(a7b0c873e016c3b3252c2c9b6400b0fd3d650b2f) )
ROM_REGION( 0x0220, "proms", 0 )
ROM_LOAD( "c-1.n2", 0x0000, 0x0020, CRC(e488e831) SHA1(6264741f7091c614093ae1ea4f6ead3d0cef83d3) ) // palette
ROM_LOAD( "c-2.k6", 0x0020, 0x0100, CRC(698a3ba0) SHA1(3c1a6cb881ef74647c651462a27d812234408e45) ) // char lookup table
ROM_LOAD( "c-3.d6", 0x0120, 0x0100, CRC(efc4e408) SHA1(f0796426cf324791853aa2ae6d0c3d1f8108d5c2) ) // sprite lookup table
ROM_END
ROM_START( punchkid )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "pka_1.n3", 0x0000, 0x1000, CRC(18f1fa10) SHA1(cc586d9502c7c1e922570400063a0f2277cf6b3c) )
ROM_LOAD( "pka_2.m3", 0x1000, 0x1000, CRC(7766d9be) SHA1(bd7c3b4499f9dd6eb4b2c4a8e4e8fe4851b67b74) )
ROM_LOAD( "pka_3.k3", 0x2000, 0x1000, CRC(bb90e21b) SHA1(ae58c05058197943ecfa0612163da5cc38f99fd2) )
ROM_LOAD( "pka_4.j3", 0x3000, 0x1000, CRC(ce18a851) SHA1(104e82b8f2fa662655e6eb33f1115c81c058c365) )
ROM_LOAD( "pka_5.h3", 0x4000, 0x1000, CRC(426c8254) SHA1(df0c119edcf27f547051c320300920d9c9b12148) )
ROM_LOAD( "pka_6.f3", 0x5000, 0x1000, CRC(288b223e) SHA1(7ce0c948d2024ee9495f4cdcaa5807fc9425b4bf) )
ROM_LOAD( "pka_7.e3", 0x6000, 0x1000, CRC(c689e057) SHA1(9b94fac8d1608412f8900aa9ddf56be12bdb847a) )
ROM_LOAD( "pka_8.d3", 0x7000, 0x1000, CRC(61c118e0) SHA1(9c0f17283b42e6d4622b83a08ac2ac59913be50f) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "pka_17.j4", 0x0000, 0x1000, CRC(57f07402) SHA1(a763a835ac512c69b4351c1ec72b0a64e46203aa) )
ROM_LOAD( "pka_18.l4", 0x1000, 0x1000, CRC(0a903e9c) SHA1(d893c2f5373f748d8bebf3673b15014f4a8d4b5c) )
ROM_REGION( 0x2000, "samples", 0 )
ROM_LOAD( "pka_15.k1", 0x0000, 0x1000, CRC(fb5dd281) SHA1(fba947ae7b619c2559b5af69ef02acfb15733f0d) )
ROM_LOAD( "pka_16.m1", 0x1000, 0x1000, CRC(c07614a5) SHA1(d13d271a324f99d008429c16193c4504e5894493) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "pka_13.n6", 0x0000, 0x1000, CRC(388f2bfd) SHA1(939cf2dcb21965106aa2fcdcd3abcee5e4071770) )
ROM_LOAD( "pka_14.n4", 0x1000, 0x1000, CRC(b5bf456f) SHA1(5db9af314d74cef8a3405162c4ba99204b79ae5a) )
ROM_REGION( 0x4000, "gfx2", 0 )
ROM_LOAD( "pka_9.a6", 0x0000, 0x1000, CRC(fa69e16e) SHA1(5a493a0a108b3e496884d1f499f3445d4e241ecd) )
ROM_LOAD( "pka_10.a2", 0x1000, 0x1000, CRC(10359f84) SHA1(df55f06fd98233d0efbc30e3e24bf9b8cab1a5cc) )
ROM_LOAD( "pka_11.a4", 0x2000, 0x1000, CRC(1d968f5f) SHA1(4acf78d865ca36355bb15dc1d476f5e97a5d91b7) )
ROM_LOAD( "pka_12.b2", 0x3000, 0x1000, CRC(d8f0c157) SHA1(a7b0c873e016c3b3252c2c9b6400b0fd3d650b2f) )
ROM_REGION( 0x0220, "proms", 0 )
ROM_LOAD( "c-1.n2", 0x0000, 0x0020, CRC(e488e831) SHA1(6264741f7091c614093ae1ea4f6ead3d0cef83d3) ) // palette
ROM_LOAD( "c-2.k6", 0x0020, 0x0100, CRC(698a3ba0) SHA1(3c1a6cb881ef74647c651462a27d812234408e45) ) // char lookup table
ROM_LOAD( "c-3.d6", 0x0120, 0x0100, CRC(efc4e408) SHA1(f0796426cf324791853aa2ae6d0c3d1f8108d5c2) ) // sprite lookup table
ROM_END
} // anonymous namespace
/***************************************************************************
Drivers
***************************************************************************/
// YEAR NAME PARENT MACHINE INPUT STATE INIT SCREEN COMPANY, FULLNAME, FLAGS
GAME( 1981, olibochu, 0, olibochu, olibochu, olibochu_state, empty_init, ROT270, "Irem (GDI license)", "Oli-Boo-Chu (USA)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1981, punchkid, olibochu, olibochu, punchkid, olibochu_state, empty_init, ROT270, "Irem", "Punching Kid (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )